1543 Commits (a550485317613f440775ae413dbf99b44c80cb1f)

Author SHA1 Message Date
Hexagon12 81fdfc4192 Fixed the sRGB pixel format (#963) 8 years ago
Hexagon12 d87674e755 Lowered down the logging for methods 8 years ago
bunnei 881573c77a maxwell_3d: Remove outdated assert. 8 years ago
bunnei 2bb2f176b1 gl_rasterizer_cache: Avoid superfluous surface copies. 8 years ago
bunnei 4215d08d37 gl_shader_decompiler: Fix TEXS mask and dest. 8 years ago
David Marcec 112a0b8d6d added braces for conditions 8 years ago
David Marcec 45078c8b24 fix the attrib format for ints 8 years ago
Lioncash 32901799b5 gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding() 8 years ago
Lioncash c043a5c930 gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() 8 years ago
Lioncash 69bbe31ca8 renderer_base: Make Rasterizer() return the rasterizer by reference 8 years ago
Lioncash 49dc22f84e video_core: Eliminate the g_renderer global variable 8 years ago
Lioncash 02cdd82efc video_core: Remove unimplemented Start() function prototype 8 years ago
Lioncash c155adb42a gl_shader_decompiler: Remove unused variable in GenerateDeclarations() 8 years ago
Lioncash 300a4e3d79 gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function 8 years ago
greggameplayer 6abb522f98 Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 years ago
Lioncash 68150d3d79 gl_state: Make texture_units a std::array 8 years ago
Lioncash 807d0cf4f2 gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() 8 years ago
Lioncash 153a00ebc0 video_core: Make global EmuWindow instance part of the base renderer class 8 years ago
Unknown 6b77105b3d Implement R32_FLOAT RenderTargetFormat 8 years ago
Subv 3aebf087c1 MacroInterpreter: Avoid left shifting negative values. 8 years ago
Subv b994374b5c GPU: Allow using R16F as a render target format. 8 years ago
Unknown aad2bf10a8 Implement R16_G16 8 years ago
Subv a99c559c69 GPU: Use the right texture format for sRGBA framebuffers. 8 years ago
Subv 6c114256ca GPU: Allow the use of Z24S8 as a texture format. 8 years ago
Subv b4ae8432b4 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv 72cb7ab18b GPU: Allow using Z32 as a texture format. 8 years ago
Subv 1930980a26 GPU: Allow the usage of R8 as a render target format. 8 years ago
Subv 3b77420f15 GPU: Remove the assert that required the CODE_ADDRESS to be 0. 8 years ago
Subv d10cc9c548 GPU: Implemented the R16 and R16F texture formats. 8 years ago
Lioncash 6bbabfe848 gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers() 8 years ago
Lioncash 7300872843 gl_rasterizer: Use std::string_view instead of std::string when checking for extensions 8 years ago
Lioncash 2aa1ec7f8d gl_rasterizer: Use in-class member initializers where applicable 8 years ago
Lioncash 4cab632ba6 video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot() 8 years ago
Lioncash 38ad89a19b video_core/memory_manager: Avoid repeated unnecessary page slot lookups 8 years ago
bunnei 772c408826 gl_rasterizer: Implement texture border color. 8 years ago
bunnei a5062c345f maxwell_to_gl: Implement Texture::WrapMode::Border. 8 years ago
Subv 3a80e8ab24 GPU: Implement texture format R32F. 8 years ago
bunnei 295d3104fb maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. 8 years ago
Lioncash 97ce8f0457 gl_shader_decompiler: Correct return value of WriteTexsInstruction() 8 years ago
bunnei 567ae2ae9c gl_shader_decompiler: Implement shader instruction TLDS. 8 years ago
bunnei 889da74c9d gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
bunnei c8cb44909a gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT. 8 years ago
bunnei e1ffcc6817 gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 8 years ago
bunnei ff355e7684 gl_rasterizer_cache: Add missing log statements. 8 years ago
bunnei 04cf719b92 gl_shader_decompiler: Print instruction value in shader comments. 8 years ago
bunnei 658f096c03 gl_shader_decompiler: Check if SetRegister result is ZeroIndex. 8 years ago
Lioncash 71c3648ad6 gl_shader_decompiler: Simplify GetCommonDeclarations() 8 years ago
Lioncash db185e6950 gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine() 8 years ago
bunnei 392383692c shader_bytecode: Implement other TEXS masks. 8 years ago
bunnei e8f619cc71 gl_shader_decompiler: Remove unused state tracking and minor cleanup. 8 years ago