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fix the attrib format for ints

nce_cpp
David Marcec 8 years ago
parent
commit
45078c8b24
  1. 9
      src/video_core/renderer_opengl/gl_rasterizer.cpp

9
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -169,8 +169,13 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
ASSERT(buffer.IsEnabled());
glEnableVertexAttribArray(index);
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
if (attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::SignedInt ||
attrib.type == Tegra::Engines::Maxwell3D::Regs::VertexAttribute::Type::UnsignedInt)
glVertexAttribIFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.offset);
else
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
glVertexAttribBinding(index, attrib.buffer);
}

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