This function doesn't modify class state, so it can be made const.
@ -118,7 +118,7 @@ public:
return result;
}
GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) {
GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) const {
switch (stage) {
case Maxwell3D::Regs::ShaderStage::Vertex:
return current.vs;