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@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { |
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return GL_MIRRORED_REPEAT; |
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case Tegra::Texture::WrapMode::ClampToEdge: |
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return GL_CLAMP_TO_EDGE; |
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case Tegra::Texture::WrapMode::Border: |
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return GL_CLAMP_TO_BORDER; |
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case Tegra::Texture::WrapMode::ClampOGL: |
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// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use |
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// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to |
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