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maxwell_to_gl: Implement Texture::WrapMode::Border.

nce_cpp
bunnei 8 years ago
parent
commit
a5062c345f
  1. 2
      src/video_core/renderer_opengl/maxwell_to_gl.h

2
src/video_core/renderer_opengl/maxwell_to_gl.h

@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return GL_MIRRORED_REPEAT;
case Tegra::Texture::WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE;
case Tegra::Texture::WrapMode::Border:
return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::ClampOGL:
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to

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