150 Commits (96e8a5218069f09a28ac46a4f0922930277af0f9)

Author SHA1 Message Date
Subv a8cb6ba213 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 8 years ago
Subv 29c026fae1 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 8 years ago
Subv 6796e37911 GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 8 years ago
Subv 0088b3128b Make a GPU class in VideoCore to contain the GPU state. 8 years ago
Subv 35176a0f73 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 8 years ago
James Rowe a5b9cd4d18 Remove references to PICA and rasterizers in video_core 8 years ago
bunnei 2ea8867549 hle: Initial implementation of NX service framework and IPC. 8 years ago
Huw Pascoe e38656565d Extracted the attribute setup and draw commands into their own functions 8 years ago
James Rowe a10022da25 Remove pipeline.gpu_mode and fix minor issues 8 years ago
James Rowe 08a1641f8a GPU: Add draw for immediate and batch modes 8 years ago
wwylele 35b3fef422 pica/command_processor: build geometry pipeline and run geometry shader 9 years ago
wwylele 089c0d897b pica: upload shared shader code to both unit 9 years ago
wwylele b010ff8174 pica/swrasterizer: implement procedural texture 9 years ago
wwylele c033f16977 pica: use correct register value for shader bool_uniforms 9 years ago
Jannik Vogel f3efa5e031 Pica: Write GS registers 9 years ago
Jannik Vogel 52c66441ab Pica: Write shader registers in functions 9 years ago
Yuri Kunde Schlesner ddf23d4a2e VideoCore: Split regs.h inclusions 9 years ago
Yuri Kunde Schlesner 55110e9361 VideoCore: Use union to index into Regs struct 9 years ago
Yuri Kunde Schlesner a0b1957425 VideoCore: Move Regs to its own file 9 years ago
Yuri Kunde Schlesner 90d220d1b3 VideoCore: Split geometry pipeline regs from Regs struct 9 years ago
Yuri Kunde Schlesner 1242f42a09 VideoCore: Split texturing regs from Regs struct 9 years ago
Yuri Kunde Schlesner d3928b7f9a VideoCore: Split rasterizer regs from Regs struct 9 years ago
Yuri Kunde Schlesner dcdaff5ecc VideoCore: Split shader output writing from semantic loading 9 years ago
Yuri Kunde Schlesner 067b9b54bd VideoCore: Consistently use shader configuration to load attributes 9 years ago
Yuri Kunde Schlesner e05770fec4 VideoCore: Use correct register for immediate mode attribute count 9 years ago
Yuri Kunde Schlesner a4a4b6408c VideoCore: Rename some types to more accurate names 9 years ago
Yuri Kunde Schlesner 07b51a7da0 VideoCore: Change misleading register names 9 years ago
Yuri Kunde Schlesner ab0b74b0f3 VideoCore/Shader: Move entry_point to SetupBatch 9 years ago
Yuri Kunde Schlesner 1994f1a6f2 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 9 years ago
Yuri Kunde Schlesner c863fc36ce Shader: Remove OutputRegisters struct 9 years ago
Yuri Kunde Schlesner 73e7bc2592 VideoCore/Shader: Split shader uniform state and shader engine 9 years ago
Yuri Kunde Schlesner 03d2b6aa89 VideoCore/Shader: Use only entry_point as ShaderSetup param 9 years ago
Yuri Kunde Schlesner 2771bde17a VideoCore/Shader: Extract input vertex loading code into function 9 years ago
Yuri Kunde Schlesner 7d4827f520 VideoCore/Shader: Extract DebugData out from UnitState 9 years ago
Yuri Kunde Schlesner 66efdff1a7 VideoCore: Make profiling scope more representative 9 years ago
Yuri Kunde Schlesner eb75205231 VideoCore: Inline IsPicaTracing 9 years ago
Yuri Kunde Schlesner d8fc6ee91b VideoCore: Eliminate an unnecessary copy in the drawcall loop 9 years ago
Lioncash b0ebdfae34 Add all services to the Service namespace 9 years ago
Emmanuel Gil Peyrot 87d3afe635 GPU: Remove the broken frame_skip option. 9 years ago
jphalimi 5a580171b6 Cache Vertices instead of Output registers (#2165) 9 years ago
wwylele 1db648c247 Fix format error from #2195 9 years ago
Subv 9ee95ffbec GPU/CiTrace: Avoid calling GetTextures() when not necessary. 9 years ago
Ricardo de Almeida Gonzaga 07fdcf150d Fix typos 9 years ago
Yuri Kunde Schlesner fa5d9d8266 Use negative priorities to avoid special-casing the self-include 9 years ago
Emmanuel Gil Peyrot 1138ec0d49 Remove empty newlines in #include blocks. 9 years ago
Yuri Kunde Schlesner 1e4a5da9f4 Manually tweak source formatting and then re-run clang-format 9 years ago
Emmanuel Gil Peyrot 628ed4376a Sources: Run clang-format on everything. 9 years ago
Jannik Vogel 0d7d513c54 Pica: Add fog state 10 years ago
Jannik Vogel df3eeea302 Retrieve shader result from new OutputRegisters-type 10 years ago
Jannik Vogel 101eb11369 Move default_attributes into Pica state 10 years ago