Dwayne Slater
6b775034dd
Add immediate mode vertex submission
10 years ago
MerryMage
48366b1071
Config: Use unique_ptr instead of raw pointer
10 years ago
MerryMage
ba2a54a9dd
Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
10 years ago
Kloen
1149e66820
ThreadProcessorId_All on SVC::CreateThread
10 years ago
Yuri Kunde Schlesner
1912c4691b
Service/CFG: Fix potential endianess issue
10 years ago
Yuri Kunde Schlesner
228d8ac14a
Service/CFG: Add block 0x000A0000 (username) to default config file
10 years ago
Yuri Kunde Schlesner
338a0f01f2
Service/CAM: Add doxycomments to all service functions
10 years ago
MerryMage
f73c39d573
x64 Emitter: Fix L bit in VEX prefix
10 years ago
mailwl
2e13b7f3ca
Initial implementation ir:user
10 years ago
MerryMage
0801363840
renderer_opengl: Initalise fragment shader LUT textures
10 years ago
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
10 years ago
Dwayne Slater
ed8072b48b
Fix out of bounds array access when loading a component >= 12
10 years ago
Dwayne Slater
82fc075ff6
Add support for padding vertex attributes
10 years ago
Yuri Kunde Schlesner
fc6fa0f088
Service/CAM: Dummy implementation of some functions
Thanks to @mailwl for the initial version of the stubs.
10 years ago
MerryMage
6c71858c5c
BitField: Make trivially copyable and remove assignment operator
10 years ago
bunnei
19557aaab3
pica: Cleanup lighting register definitions and documentation.
10 years ago
bunnei
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
10 years ago
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
10 years ago
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
10 years ago
bunnei
b694423d09
pica_types: Fix typo in docstring.
10 years ago
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
10 years ago
bunnei
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
10 years ago
bunnei
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
10 years ago
bunnei
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
10 years ago
bunnei
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
10 years ago
bunnei
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
10 years ago
bunnei
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
10 years ago
bunnei
01b407638c
gl_shader_gen: View should be normalized.
10 years ago
bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
10 years ago
bunnei
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
10 years ago
bunnei
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
10 years ago
bunnei
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
10 years ago
bunnei
6307999116
pica: Cleanup and add some comments to lighting registers.
10 years ago
bunnei
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
10 years ago
bunnei
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
10 years ago
bunnei
5f3bad8fb1
gl_shader_gen: Fix directional lights.
10 years ago
bunnei
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
10 years ago
bunnei
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
10 years ago
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
10 years ago
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
10 years ago
bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
10 years ago
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
10 years ago
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
10 years ago
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
10 years ago
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
10 years ago
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
10 years ago
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
10 years ago
Lioncash
c89e3d5951
backend: defaulted move constructor/assignment
10 years ago
LittleWhite
973a6c40da
Add a configuration entry to enable/disable the check
10 years ago
LittleWhite
c2b210f713
Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style
Coding convention
10 years ago