|
|
|
@ -368,19 +368,19 @@ vec4 secondary_fragment_color = vec4(0.0); |
|
|
|
out += "vec3 specular_sum = vec3(0.0);\n"; |
|
|
|
out += "vec3 fragment_position = -view;\n"; |
|
|
|
out += "vec3 light_vector = vec3(0.0);\n"; |
|
|
|
out += "vec3 half_angle_vector = vec3(0.0);\n"; |
|
|
|
out += "float dist_atten = 1.0;\n"; |
|
|
|
|
|
|
|
// Gets the index into the specified lookup table for specular lighting
|
|
|
|
auto GetLutIndex = [&](unsigned light_num, Regs::LightingLutInput input, bool abs) { |
|
|
|
const std::string half_angle = "normalize(view + light_vector)"; |
|
|
|
std::string index; |
|
|
|
switch (input) { |
|
|
|
case Regs::LightingLutInput::NH: |
|
|
|
index = "dot(normal, " + half_angle + ")"; |
|
|
|
index = "dot(normal, half_angle_vector)"; |
|
|
|
break; |
|
|
|
|
|
|
|
case Regs::LightingLutInput::VH: |
|
|
|
index = std::string("dot(view, " + half_angle + ")"); |
|
|
|
index = std::string("dot(view, half_angle_vector)"); |
|
|
|
break; |
|
|
|
|
|
|
|
case Regs::LightingLutInput::NV: |
|
|
|
@ -441,6 +441,7 @@ vec4 secondary_fragment_color = vec4(0.0); |
|
|
|
out += "diffuse_sum += ((light_src[" + std::to_string(num) + "].diffuse * " + dot_product + ") + light_src[" + std::to_string(num) + "].ambient) * dist_atten;\n"; |
|
|
|
|
|
|
|
// Compute secondary fragment color (specular lighting) function
|
|
|
|
out += "half_angle_vector = normalize(normalize(view) + light_vector);\n"; |
|
|
|
std::string clamped_lut_index = GetLutIndex(num, config.lighting_lut.d0_type, config.lighting_lut.d0_abs); |
|
|
|
const unsigned lut_num = (unsigned)Regs::LightingSampler::Distribution0; |
|
|
|
std::string lut_lookup = "texture(lut[" + std::to_string(lut_num / 4) + "], " + clamped_lut_index + ")[" + std::to_string(lut_num & 3) + "]"; |
|
|
|
|