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gl_shader_gen: View should be normalized.

pull/15/merge
bunnei 10 years ago
parent
commit
01b407638c
  1. 4
      src/video_core/renderer_opengl/gl_shader_gen.cpp

4
src/video_core/renderer_opengl/gl_shader_gen.cpp

@ -341,11 +341,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
break;
case Regs::LightingLutInput::VH:
index = std::string("dot(view, " + half_angle + ")");
index = std::string("dot(normalize(view), " + half_angle + ")");
break;
case Regs::LightingLutInput::NV:
index = std::string("dot(normal, view)");
index = std::string("dot(normal, normalize(view))");
break;
case Regs::LightingLutInput::LN:

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