|
|
|
@ -157,8 +157,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
|
|
|
|
|
|
|
// TODO: What happens if a loader overwrites a previous one's data?
|
|
|
|
for (unsigned component = 0; component < loader_config.component_count; ++component) { |
|
|
|
if (component >= 12) |
|
|
|
if (component >= 12) { |
|
|
|
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component); |
|
|
|
continue; |
|
|
|
} |
|
|
|
|
|
|
|
u32 attribute_index = loader_config.GetComponent(component); |
|
|
|
if (attribute_index < 12) { |
|
|
|
vertex_attribute_sources[attribute_index] = load_address; |
|
|
|
|