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Fix out of bounds array access when loading a component >= 12

pull/15/merge
Dwayne Slater 10 years ago
parent
commit
ed8072b48b
  1. 5
      src/video_core/command_processor.cpp

5
src/video_core/command_processor.cpp

@ -157,8 +157,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// TODO: What happens if a loader overwrites a previous one's data?
for (unsigned component = 0; component < loader_config.component_count; ++component) {
if (component >= 12)
if (component >= 12) {
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
continue;
}
u32 attribute_index = loader_config.GetComponent(component);
if (attribute_index < 12) {
vertex_attribute_sources[attribute_index] = load_address;

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