2745 Commits (8530a2d7df7f9546e3d4e9be2cec633307a28c23)

Author SHA1 Message Date
LittleWhite 4be68dddfb Improve error report from Init() functions 10 years ago
LittleWhite 9d8a724225 Set the appropriate locale to get float conversion working using std::to_string 10 years ago
MerryMage 004991d79e DSP: Implement Pipe 2 10 years ago
Yuri Kunde Schlesner 6aa90e13f9 Memory: Do correct Phys->Virt address translation for non-APP linheap 10 years ago
Yuri Kunde Schlesner c58bc25d5b Pica: Write depth value even when depth test is disabled 10 years ago
MerryMage 5b0fe77140 DSP: Print hash of firmware to console 10 years ago
Yuri Kunde Schlesner 6dd05e610a core: Use unrestricted union to hold storage of ResultVal value 10 years ago
Yuri Kunde Schlesner b967a581a1 Loader/NCCH: Log the program ID during loading 10 years ago
mailwl d6be7ff683 ac:u: Stub IsConnected 10 years ago
LittleWhite 7ad669a911 Display errors in GUI when loading ROM failed 10 years ago
Dwayne Slater 6b775034dd Add immediate mode vertex submission 10 years ago
MerryMage 48366b1071 Config: Use unique_ptr instead of raw pointer 10 years ago
MerryMage ba2a54a9dd Dependencies: Remove GLFW, Add SDL2 10 years ago
Kloen 1149e66820 ThreadProcessorId_All on SVC::CreateThread 10 years ago
Yuri Kunde Schlesner 1912c4691b Service/CFG: Fix potential endianess issue 10 years ago
Yuri Kunde Schlesner 228d8ac14a Service/CFG: Add block 0x000A0000 (username) to default config file 10 years ago
Yuri Kunde Schlesner 338a0f01f2 Service/CAM: Add doxycomments to all service functions 10 years ago
MerryMage f73c39d573 x64 Emitter: Fix L bit in VEX prefix 10 years ago
mailwl 2e13b7f3ca Initial implementation ir:user 10 years ago
MerryMage 0801363840 renderer_opengl: Initalise fragment shader LUT textures 10 years ago
MerryMage 8b00954ec7 AudioCore: Skeleton Implementation 10 years ago
Dwayne Slater ed8072b48b Fix out of bounds array access when loading a component >= 12 10 years ago
Dwayne Slater 82fc075ff6 Add support for padding vertex attributes 10 years ago
Yuri Kunde Schlesner fc6fa0f088 Service/CAM: Dummy implementation of some functions 10 years ago
MerryMage 6c71858c5c BitField: Make trivially copyable and remove assignment operator 10 years ago
bunnei 19557aaab3 pica: Cleanup lighting register definitions and documentation. 10 years ago
bunnei c4d318f691 gl_rasterizer: Use alignas(16) instead of explicit padding. 10 years ago
bunnei aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 10 years ago
bunnei 8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. 10 years ago
bunnei b694423d09 pica_types: Fix typo in docstring. 10 years ago
bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. 10 years ago
bunnei d171822dce command_processor: Add an assertion to ensure LUTs are not written past their boundaries. 10 years ago
bunnei 310a1c30ca gl_rasterizer: Remove unnecessary casts. 10 years ago
bunnei c229503f4a gl_rasterizer: Fix PicaShaderConfig on GCC. 10 years ago
bunnei 9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. 10 years ago
bunnei 449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 10 years ago
bunnei 348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. 10 years ago
bunnei 01b407638c gl_shader_gen: View should be normalized. 10 years ago
bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. 10 years ago
bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 10 years ago
bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. 10 years ago
bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming. 10 years ago
bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. 10 years ago
bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 10 years ago
bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code. 10 years ago
bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. 10 years ago
bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 10 years ago
bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 10 years ago
bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 years ago
bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 10 years ago