Liam
a41e57d968
renderer_vulkan: ignore viewport stores on non-supporting drivers
2 years ago
Fernando Sahmkow
c6330ca05f
Vulkan: Be more generous with pipeline workers for Android
2 years ago
Fernando Sahmkow
dbb9e0c5fe
Query Cache: Disable write syncing on Android
2 years ago
Fernando Sahmkow
ce3c3c0038
Memory: Fix invalidation handling from the CPU/Services
2 years ago
Fernando Sahmkow
b9087d53d5
Revert "renderer_vulkan: add locks to avoid scheduler flushes from CPU"
This reverts commit 1bd99c1d65 .
2 years ago
liamwhite
9c1b9171ae
renderer_vulkan: render on bottom of surface clip when flipped ( #11894 )
2 years ago
Liam
fe9cd5c92f
renderer_vulkan: minimize transform feedback support log
3 years ago
Liam
1cbde13ad5
renderer_vulkan: ensure exception on surface loss
3 years ago
Liam
b89f19b0f3
renderer_vulkan: fix FSR cropping
3 years ago
Liam
00d53a6ca9
renderer_vulkan: fix cropping for presentation
3 years ago
Liam
8cd91dae6d
renderer_vulkan: fix viewport swizzle dirty state tracking
3 years ago
Kelebek1
5d26c3791b
Add missing dowhile loops around FindBuffer calls
3 years ago
Liam
64717fdf1d
Manually robust on Pascal and earlier
3 years ago
Kelebek1
90d99fbd00
Manually robust on Maxwell and earlier
3 years ago
Liam
181e5dbc5b
general: fix build failure on clang 17
3 years ago
Liam
1bd99c1d65
renderer_vulkan: add locks to avoid scheduler flushes from CPU
3 years ago
Squall-Leonhart
3785a469c0
Changes based on hardware tests
Removes unnecessary d32f to bgra shader and blit functions,
update vk_texture_cache to use abgr shader for d32f to BGRA formats
updates abgr to d32f shader to comply with hardware tests
3 years ago
Squall Leonhart
14d6c9d442
Make Clang happy.
3 years ago
Squall Leonhart
6f7ff1d2a7
Added missing BuildShader line
Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
3 years ago
Squall Leonhart
f137a4aa8a
meant to add the unorms as well
3 years ago
Squall Leonhart
81627a6a51
appease the format gods
3 years ago
Squall-Leonhart
69ab83ae87
Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
3 years ago
Squall-Leonhart
51bb940261
missed this line when editing the copypasta
3 years ago
Squall-Leonhart
41ad912ba7
moved line to appease the format gods
3 years ago
Squall-Leonhart
e84147e2fa
Implement missing formats for Bravely Default 2
3 years ago
Kelebek1
5fa3d987ad
Transition MSAA images to general layout without uploading data
3 years ago
Kelebek1
b5576a3c9a
Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit
3 years ago
Kelebek1
31c39fffc2
Do not set rescaled flag when rescaling is disabled
3 years ago
Kelebek1
a1df96e84d
Allow GPUs without rebar to open multiple RenderDoc captures
3 years ago
Kelebek1
5063305487
Implement X8_D24 format
3 years ago
Squall-Leonhart
680081ea94
Fix CI Formatting check
3 years ago
Squall-Leonhart
ec6ba091cf
Implements D32_Float to A8B8G8R8_UNORM format copy
Corrects some visual issues in games such as Disney SpeedStorm
3 years ago
Liam
79e055318c
vk_present_manager: recreate surface on any surface loss
3 years ago
Fernando Sahmkow
ef38379737
Query Cache: Fix memory leak.
3 years ago
Kelebek1
dd2d450e3f
Enable depth test on stencil clear path
3 years ago
Liam
cb11232753
renderer_vulkan: fix query cache for homebrew
3 years ago
GPUCode
5529df01e3
renderer_vulkan: Implement MSAA copies
3 years ago
Fernando Sahmkow
e0477e40bd
Query Cache: Fix Prefix Sums
3 years ago
Fernando Sahmkow
509ebe61c6
Query Cache: Fix behavior in Normal Accuracy
3 years ago
Fernando Sahmkow
6b0a777d19
Query Cache: Simplify Prefix Sum compute shader
3 years ago
Fernando Sahmkow
c2880497ce
Query Cache: Implement host side sample counting.
3 years ago
Fernando Sahmkow
170c82ae7f
Query Cache: Fix guest side sample counting
3 years ago
Fernando Sahmkow
93cd3d8efd
Query Cache: address issues
3 years ago
Fernando Sahmkow
a8fe81b3be
QueryCache: Implement dependant queries.
3 years ago
Fernando Sahmkow
5ea12207f3
Query Cachge: Fully rework Vulkan's query cache
3 years ago
GPUCode
20994b9e95
vk_texture_cache: Limit srgb block to transcoding only
3 years ago
GPUCode
400b9449ac
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
3 years ago
Charles Lombardo
a8e3f2652d
android: Use 1 worker for shader compilation for all devices
3 years ago
Fernando Sahmkow
dcf5c4bec0
Vulkan: add temporary workaround for AMDVLK
3 years ago
Fernando Sahmkow
6dcc62ae86
Vulkan: Implement Depth Bias Control
3 years ago