6185 Commits (78eeefb03049e689bb56424c2278ed7dd4e13a4c)

Author SHA1 Message Date
ReinUsesLisp ab543f1821 spirv: Guard against typeless image reads on unsupported devices 5 years ago
ReinUsesLisp 1030b612a3 vk_rasterizer: Request outside render pass execution context for compute 5 years ago
ReinUsesLisp e5e79648cf pipeline_helper: Add missing [[maybe_unused]] 5 years ago
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 5 years ago
lat9nq 5bfcafa0a2 shader: Address feedback + clang format 5 years ago
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors 5 years ago
ReinUsesLisp e9a91bc5cc shader: Interact texture buffers with buffer cache 5 years ago
ReinUsesLisp 1f3eb601ac shader: Implement texture buffers 5 years ago
ReinUsesLisp bfeeb23ddc vk_pipeline_cache: Fix num of pipeline workers on weird platforms 5 years ago
FernandoS27 72daa2a039 shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 5 years ago
ReinUsesLisp 5b3c6d59c2 vk_compute_pass: Fix compute passes 5 years ago
ReinUsesLisp 5ed68e83db shader: Remove atomic flags and use mutex + cond variable for pipelines 5 years ago
ReinUsesLisp 6ff2e9ba09 vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking 5 years ago
FernandoS27 480dc0d5e6 vk_pipeline_cache: Small fixes to the pipeline cache 5 years ago
FernandoS27 12f5f32098 shader: Mark SSBOs as written when they are 5 years ago
FernandoS27 d819ba4489 shader: Implement ViewportIndex 5 years ago
ReinUsesLisp d0a529683a vulkan: Serialize pipelines on a separate thread 5 years ago
ReinUsesLisp 8771639d1e vulkan: Create pipeline layouts in separate threads 5 years ago
ReinUsesLisp 2fc698b040 vulkan: Build pipelines in parallel at runtime 5 years ago
ReinUsesLisp 0c933e20de vk_pipeline_cache: Name SPIR-V modules 5 years ago
FernandoS27 4d0d29fc20 shader: Address feedback 5 years ago
FernandoS27 dc1a9a3bed shader: Implement TLD 5 years ago
ReinUsesLisp 7a1c14269e spirv: Add fixed pipeline point size 5 years ago
FernandoS27 34aba9627a shader: Implement BRX 5 years ago
ReinUsesLisp 3c758d9b53 vk_pipeline_cache: Fix size hashing of shaders 5 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 5 years ago
ReinUsesLisp dbd882ddeb shader: Better interpolation and disabled attributes support 5 years ago
ReinUsesLisp 675a82416d spirv: Remove dependencies on Environment when generating SPIR-V 5 years ago
ReinUsesLisp cb6039ccea vk_pipeline_cache: Fix pipeline and shader caches 5 years ago
ReinUsesLisp ec005be99d shader: Fix rasterizer integration order issues 5 years ago
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 5 years ago
ReinUsesLisp 68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 5 years ago
ameerj 3d07cef009 shader: Implement VOTE 5 years ago
ReinUsesLisp d40faa1db0 vk_pipeline_cache: Fix ReleaseContents order 5 years ago
ReinUsesLisp f8115a6a9e vk_pipeline_cache: Add pipeline cache 5 years ago
ReinUsesLisp c63cf4fa2e vk_pipeline_cache: Add pipeline cache 5 years ago
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 5 years ago
ReinUsesLisp 76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 5 years ago
ReinUsesLisp f91859efd2 shader: Implement I2F 5 years ago
ReinUsesLisp 260743f371 shader: Add partial rasterizer integration 5 years ago
ameerj b9f7bf4472 spirv: Add SignedZeroInfNanPreserve logic 5 years ago
ReinUsesLisp ab46371247 shader: Initial support for textures and TEX 5 years ago
ReinUsesLisp 274897dfd5 spirv: Fixes and Intel specific workarounds 5 years ago
ReinUsesLisp 704c6f353f shader: Rename, implement FADD.SAT and P2R (imm) 5 years ago
ReinUsesLisp e2bc05b17d shader: Add denorm flush support 5 years ago
ReinUsesLisp 6db69990da spirv: Add lower fp16 to fp32 pass 5 years ago
ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration 5 years ago
ReinUsesLisp c67d64365a shader: Remove old shader management 5 years ago
ReinUsesLisp 2930dccecc spirv: Initial SPIR-V support 5 years ago
ReinUsesLisp a0c4557557 gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA 5 years ago