6148 Commits (772c408826c8fef3600aabca569993c869fc4e8d)

Author SHA1 Message Date
bunnei 0c22a8d514 Revert "Virtual Filesystem (#597)" 8 years ago
Subv 3c86a705ba GPU: Implemented the BC7U texture format. 8 years ago
fearlessTobi 8f74246cb1 Port #3474 from Citra 8 years ago
fearlessTobi fa8a9656a9 Port #3505 from CItra 8 years ago
fearlessTobi 365753a98c Port #3579 from Citra 8 years ago
Zach Hilman 12e9522b32 Virtual Filesystem (#597) 8 years ago
fearlessTobi 08acefbaab Remove some references to Citra 8 years ago
Subv c44c0078cc GPU: Allow using the old NV04 values for the depth test function. 8 years ago
Subv cc56ecc097 GPU: Implemented the IMNMX shader instruction. 8 years ago
Subv c4268c13c6 GPU: Implemented the F2F 'round' rounding mode. 8 years ago
Subv 56a5e7ba50 GPU: Stub the shader SYNC and DEPBAR instructions. 8 years ago
Subv 25e08cf116 GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. 8 years ago
Subv 36822431cc GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. 8 years ago
Subv 673600656c GPU: Corrected the decoding for the TEX shader instruction. 8 years ago
Subv 9ba997d4f0 GPU: Implemented the PSETP shader instruction. 8 years ago
Subv 910af4676c GPU: Implemented the 32 bit float depth buffer format. 8 years ago
Subv 70f55cf738 GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. 8 years ago
Subv 53e622f91d GPU: Only configure the used framebuffers during clear. 8 years ago
Subv bb62c6dde3 GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. 8 years ago
Subv 20afd1187d GPU: Support clears that don't clear the color buffer. 8 years ago
Subv fd4699c84f GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. 8 years ago
Subv be5f1dde73 GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. 8 years ago
bunnei 8a717606e4 gl_rasterizer_cache: Implement PixelFormat S8Z24. 8 years ago
David 051040caaf Update AudioRenderer Voice Sections (#614) 8 years ago
bunnei e702550809 gl_rasterizer: Only set cull mode and front face if enabled. 8 years ago
Subv 40fd6504e2 GPU: Use only the least significant 3 bits when reading the depth test func. 8 years ago
Subv f6e05eac41 GPU: Don't try to parse the depth test function if the depth test is disabled. 8 years ago
bunnei 0afb4ff542 Fix build and address review feedback 8 years ago
James Rowe 7af1a786d5 Add configurable logging backends 8 years ago
James Rowe d74d2a77cb Update clang format 8 years ago
James Rowe e159c550d8 Rename logging macro back to LOG_* 8 years ago
Subv 629b9090ff GPU: Set up the culling configuration on each draw. 8 years ago
Subv 6880dd7352 GPU: Implemented MUFU suboperation 8, sqrt. 8 years ago
Subv 65439518d8 GPU: Set up the depth test state on every draw. 8 years ago
Subv fb733c02bd MaxwellToGL: Added conversion functions for depth test and cull mode. 8 years ago
Subv dfe650f7bd GPU: Added registers for depth test and cull mode. 8 years ago
Subv 62068f723a GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv 95a7f92998 GPU: Implement offsetted rendering when using non-indexed drawing. 8 years ago
Subv 1f6139aa58 GPU: Fixed the index offset rendering, and implemented the base vertex functionality. 8 years ago
Subv 270358e666 GPU: Added register definitions for the vertex buffer base element. 8 years ago
Subv 70196aa935 GPU: Directly copy the pixels when performing a same-layout DMA. 8 years ago
Subv 9819aa1298 GPU: Ignore disabled textures and textures with an invalid address. 8 years ago
Subv 40d52181c3 GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. 8 years ago
Subv 4c6cb7161a GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU. 8 years ago
Subv a90bbff826 nvmap: Return the address of the nvmap object when Freeing it for the last time. 8 years ago
Subv b9e6f48dbb GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 8 years ago
Subv 8bfac40a92 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
Subv d72f74483c GLCache: Specify the component type along the texture type in the format tuple. 8 years ago
bunnei 4406d9b84c gl_shader_decompiler: Implement predicate NotEqualWithNan. 8 years ago
bunnei bf95fca386 gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. 8 years ago