4461 Commits (61ba55fcc19e90b8541e7abc98d19c33e4c86e7d)

Author SHA1 Message Date
ReinUsesLisp 80fff282df query_cache: Fix ambiguity in CacheAddr getter 6 years ago
ReinUsesLisp 748a3cd69d query_cache: Add a recursive mutex for concurrent usage 6 years ago
ReinUsesLisp aaf68dc10b vk_query_cache: Implement generic query cache on Vulkan 6 years ago
ReinUsesLisp 1b2a6980f5 query_cache: Abstract OpenGL implementation 6 years ago
ReinUsesLisp d8a42816d7 gl_query_cache: Optimize query cache 6 years ago
ReinUsesLisp 339a227a5e gl_query_cache: Implement host queries using a deferred cache 6 years ago
ReinUsesLisp 9d7d67501f gl_rasterizer: Sort method declarations 6 years ago
ReinUsesLisp 7129efe9b2 gl_rasterizer: Add queued commands counter 6 years ago
ReinUsesLisp 11206f8a28 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
ReinUsesLisp 3603c2f559 gl_resource_manager: Add managed query class 7 years ago
ReinUsesLisp 8449d0cf4e gl_rasterizer: Use the least generic OpenGL draw function possible 6 years ago
ReinUsesLisp 072a0bff5e vk_shader_decompiler: Fix vertex id and instance id 6 years ago
Fernando Sahmkow 2dd9d660e3 GPU: Address Feedback. 6 years ago
Fernando Sahmkow 04c3213a01 GPU: Implement GPU Clock correctly. 6 years ago
Fernando Sahmkow 8137fb8981 Maxwell3D: Correct query reporting. 6 years ago
bunnei fc246fd1a2 gpu_thread: Use MPSCQueue for GPU commands. 6 years ago
bunnei f28ab9626e video_core: memory_manager: Use GPU interface for cache functions. 6 years ago
ReinUsesLisp 389cb51a33 shader/decode: Fix constant buffer offsets 6 years ago
ReinUsesLisp 48a1e6461b maxwell_to_gl: Implement R8G8_USCALED 6 years ago
ReinUsesLisp e98ec35845 maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR 6 years ago
ReinUsesLisp c2ecaf376b vk_rasterizer: Use noexcept variants of std::bitset 6 years ago
ReinUsesLisp 3c7276cd1a gl_rasterizer: Implement GL_POINT_SPRITE 6 years ago
ReinUsesLisp 1eef76d7b6 maxwell_3d: Fix stencil back mask 6 years ago
ReinUsesLisp 4f5791e529 shader: Remove curly braces initializers on shared pointers 6 years ago
ReinUsesLisp 62ab366971 shader/shift: Implement SHIFT_RIGHT_{IMM,R} 6 years ago
ReinUsesLisp 0ff3ea3188 shader/shift: Implement SHF_LEFT_{IMM,R} 6 years ago
ReinUsesLisp 535a9fcf44 gl_rasterizer: Fix instanced draw arrays 6 years ago
ReinUsesLisp 48cb021c34 yuzu: Implement Vulkan frontend 6 years ago
ReinUsesLisp 2ba5519371 settings: Add settings for graphics backend 6 years ago
ReinUsesLisp 1d17aca3f5 shader/other: Fix skips for SYNC and BRK 6 years ago
ReinUsesLisp 1c642262eb shader/other: Stub S2R LaneId 6 years ago
ReinUsesLisp 25fcf5704b buffer_cache: Delay buffer destructions 6 years ago
ReinUsesLisp 1044f51a83 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize 6 years ago
ReinUsesLisp 68c9d670a1 gl_texture_cache: Silence implicit sign cast warnings 6 years ago
ReinUsesLisp ca61e82f85 shader/bfi: Implement register-constant buffer variant 6 years ago
ReinUsesLisp 098218ff4c shader/arithmetic: Implement FCMP 6 years ago
ReinUsesLisp b3e4461606 texture_cache/surface_base: Fix layered break down 6 years ago
ReinUsesLisp dbb7b51943 gl_texture_cache: Properly implement depth/stencil sampling 6 years ago
ReinUsesLisp 0d8f0ad3b3 shader/memory: Implement ATOM.ADD 6 years ago
Fernando Sahmkow 2e6a1b965d Shader_IR: Address feedback. 6 years ago
ReinUsesLisp 0340f04b84 shader/memory: Implement STL.S16 and STS.S16 6 years ago
ReinUsesLisp edd5e604be shader/memory: Implement unaligned LDL.S16 and LDS.S16 6 years ago
ReinUsesLisp 851d3adc24 shader/memory: Move unaligned load/store to functions 6 years ago
ReinUsesLisp cff97272d2 shader/memory: Implement LDL.S16 and LDS.S16 6 years ago
Fernando Sahmkow 26b5aa702d Shader_IR: Change name of TrackSampler function so it does not confuse with the type. 6 years ago
Fernando Sahmkow 8c800cf312 Shader_IR: Corrections, styling and extras. 6 years ago
Fernando Sahmkow a0cd5fb25f Shader_IR: Correct Custom Variable assignment. 6 years ago
Fernando Sahmkow b6d3153e7e Shader_IR: Propagate bindless index into the GL compiler. 6 years ago
Fernando Sahmkow c066e472b9 Shader_IR: Implement Injectable Custom Variables to the IR. 6 years ago
Fernando Sahmkow 6d6a963173 GL Backend: Introduce indexed samplers into the GL backend 6 years ago