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Shader_IR: Correct Custom Variable assignment.

nce_cpp
Fernando Sahmkow 6 years ago
committed by FernandoS27
parent
commit
a0cd5fb25f
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp
  2. 2
      src/video_core/renderer_vulkan/vk_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1336,6 +1336,8 @@ private:
const std::string final_offset = fmt::format("({} - {}) >> 2", real, base);
target = {fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset),
Type::Uint};
} else if (const auto cv = std::get_if<CustomVarNode>(&*dest)) {
target = {GetCustomVariable(cv->GetIndex()), Type::Float};
} else {
UNREACHABLE_MSG("Assign called without a proper target");
}

2
src/video_core/renderer_vulkan/vk_shader_decompiler.cpp

@ -1361,6 +1361,8 @@ private:
target = {OpAccessChain(t_gmem_float, gmem_buffer, Constant(t_uint, 0), offset),
Type::Float};
} else if (const auto cv = std::get_if<CustomVarNode>(&*dest)) {
target = {custom_variables.at(cv->GetIndex()), Type::Float};
} else {
UNIMPLEMENTED();
}

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