4635 Commits (582ac799583646eb67d529a829792bb7cc90dd73)

Author SHA1 Message Date
ReinUsesLisp 10d59444d9 astc: Move Replicate to a constexpr LUT when possible 6 years ago
ReinUsesLisp 14ea2ced5b astc: Make InputBitStream constexpr 6 years ago
ReinUsesLisp 2f105bd298 astc: OutputBitStream style changes and make it constexpr 6 years ago
ReinUsesLisp 5ee9b93d2a gl_texture_cache: Attach view instead of base texture for layered attachments 6 years ago
Fernando Sahmkow cacbe85d13 VkRasterizer: Eliminate Legacy code. 6 years ago
Fernando Sahmkow 99e0ffe21b Memory: Correct GCC errors. 6 years ago
Fernando Sahmkow f00f6bbdb6 Memory: Address Feedback. 6 years ago
Fernando Sahmkow 3e7aecbd3c GPUMemoryManager: Improve safety of memory reads. 6 years ago
ReinUsesLisp 8591cb316a video_core/textures: Move GetMaxAnisotropy to cpp file 6 years ago
ReinUsesLisp 8a031dc233 video_core/texture: Use a LUT to convert sRGB texture borders 6 years ago
ReinUsesLisp 30bbdc653c yuzu: Drop SDL2 and Qt frontend Vulkan requirements 6 years ago
Nguyen Dac Nam ca3161ee7e address nit. 6 years ago
ReinUsesLisp 3140098db9 renderer_vulkan: Query device names from the backend 6 years ago
ReinUsesLisp dbebae0027 shader/conversion: Implement I2I sign extension, saturation and selection 6 years ago
Nguyen Dac Nam e2349b001e Apply suggestions from code review 6 years ago
Fernando Sahmkow 3390d627b8 Clang Format. 6 years ago
Fernando Sahmkow 02f2fa510d Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 6 years ago
Fernando Sahmkow 6c9f7db8af Query Cache: Use VAddr instead of physical memory for adressing. 6 years ago
Fernando Sahmkow 3728c7160f Buffer Cache: Use vAddr instead of physical memory. 6 years ago
Fernando Sahmkow 5b66d2bf74 Texture Cache: Use vAddr instead of physical memory for caching. 6 years ago
Fernando Sahmkow 5cc292ac3c GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
namkazy a18e88be44 shader_decode: SULD.D using std::pair instead of out parameter 6 years ago
namkazy 319f68c624 shader_decode: SULD.D avoid duplicate code block. 6 years ago
namkazy a6e264cd58 shader_decode: SULD.D fix conversion error. 6 years ago
namkazy ca16317add shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 6 years ago
ReinUsesLisp d222e63967 shader/memory: Implement RED.E.ADD 6 years ago
ReinUsesLisp e38cbb78ad shader/memory: Add "using std::move" 6 years ago
ReinUsesLisp e50c604505 shader/memory: Minor fixes in ATOM 6 years ago
namkazy d61a333362 silent warning (conversion error) 6 years ago
namkazy 15366b7474 shader_decode: SULD.D -> SINT actually same as UNORM. 6 years ago
namkazy 615eecd94e shader_decode: SULD.D fix decode SNORM component 6 years ago
namkazy dbd8cf0304 clang-format 6 years ago
namkazy c26cea4ad2 shader_decode: get sampler descriptor from registry. 6 years ago
namkazy 8990c9a814 tweaking. 6 years ago
Nguyen Dac Nam 524c42bec8 clang-format 6 years ago
namkazy 2799ef5f43 cleanup unuse params 6 years ago
namkazy 35995111c9 cleanup debug code. 6 years ago
namkazy 2f42b04ae5 reimplement get component type, uncomment mistaken code 6 years ago
namkazy d4038bf4ae remove disable optimize 6 years ago
namkazy e4402955e4 [wip] reimplement SULD.D 6 years ago
namkazy 67d9d397d2 add shader stage when init shader ir 6 years ago
Nguyen Dac Nam 731b0dbebc clang-fix 6 years ago
Nguyen Dac Nam 4c3ddd9c99 shader: image - import PredCondition 6 years ago
Nguyen Dac Nam 9f407fad5e shader: SULD.D bits32 implement more complexer method. 6 years ago
Nguyen Dac Nam 06fa4a3a41 shader: SULD.D import StoreType 6 years ago
Nguyen Dac Nam 94fecd1b68 shader: implement SULD.D bits32 6 years ago
ReinUsesLisp bcca6c3fce shader/other: Add error message for some S2R registers 6 years ago
ReinUsesLisp 2eef8d7249 shader_bytecode: Rename MOV_SYS to S2R 6 years ago
ReinUsesLisp 1163fe0034 shader_bytecode: Add encoding for BAR 6 years ago
ReinUsesLisp fc4fc348bc shader_ir: Add error message for EXIT.FCSM_TR 6 years ago