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@ -499,7 +499,6 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) { |
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if (addr == 0 || size == 0) { |
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return; |
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} |
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CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr)); |
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texture_cache.FlushRegion(addr, size); |
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buffer_cache.FlushRegion(addr, size); |
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query_cache.FlushRegion(addr, size); |
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