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@ -2,8 +2,10 @@ |
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include "core/settings.h"
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#include "video_core/textures/texture.h"
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namespace Tegra::Texture { |
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@ -45,6 +47,22 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { |
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0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f, |
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}; |
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unsigned SettingsMinimumAnisotropy() noexcept { |
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switch (static_cast<Anisotropy>(Settings::values.max_anisotropy)) { |
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default: |
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case Anisotropy::Default: |
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return 1U; |
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case Anisotropy::Filter2x: |
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return 2U; |
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case Anisotropy::Filter4x: |
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return 4U; |
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case Anisotropy::Filter8x: |
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return 8U; |
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case Anisotropy::Filter16x: |
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return 16U; |
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} |
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} |
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} // Anonymous namespace
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std::array<float, 4> TSCEntry::GetBorderColor() const noexcept { |
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@ -55,4 +73,8 @@ std::array<float, 4> TSCEntry::GetBorderColor() const noexcept { |
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SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; |
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} |
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float TSCEntry::GetMaxAnisotropy() const noexcept { |
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return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy())); |
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} |
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} // namespace Tegra::Texture
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