bunnei
fe02b9f968
common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
6 years ago
bunnei
da2cf661f1
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
6 years ago
bunnei
388a651346
common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
6 years ago
Tobias
9b5cffaa36
common/bit_field: Remove FORCE_INLINE calls
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
6 years ago
FearlessTobi
f60d43ef45
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
6 years ago
FearlessTobi
1e76625657
citra_qt: add amiibo drag and drop support
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
6 years ago
Fernando Sahmkow
39e04b51ff
Shader_IR: Fix regression on TLD4
Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
6 years ago
Fernando Sahmkow
d65eed3b61
Shader_IR: Fix TLD4 and add Bindless Variant.
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
6 years ago
Rodrigo Locatti
efbd57f6e3
gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
ReinUsesLisp
b157ce5bbd
gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
6 years ago
ReinUsesLisp
385122dc97
gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
6 years ago
ReinUsesLisp
9651fece1f
gl_state: Change SetDefaultViewports to use default constructor
6 years ago
ReinUsesLisp
3cb079e85f
gl_state: Minor style changes
6 years ago
ReinUsesLisp
941e2036ca
gl_state: Remove unused Citra TextureUnits
6 years ago
ReinUsesLisp
f15e087454
gl_state: Move initializers from constructor to class declaration
6 years ago
Lioncash
33df906815
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
This is only compared against, so it can be made const.
6 years ago
ReinUsesLisp
902431adce
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
6 years ago
ReinUsesLisp
cea1214e5a
video_core/textures: Remove unused index entry in FullTextureInfo
6 years ago
ReinUsesLisp
cf7206fe7b
maxwell_3d: Remove unused method GetStageTextures
6 years ago
Lioncash
0ae1dedad7
scheduler: Silence sign conversion warnings
6 years ago
Lioncash
3dbc651296
scheduler: Initialize class members directly where applicable
Reduces the overall amount of code.
6 years ago
Lioncash
34e9a6ea64
scheduler: Amend documentation comments
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
6 years ago
Fernando Sahmkow
5305d723c2
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
6 years ago
ReinUsesLisp
15a52a86bd
maxwell_3d: Silence implicit conversion warnings
While we are at it, unify types for dirty reg pointers.
6 years ago
ReinUsesLisp
7a1f37bef3
rasterizer_accelerated: Add intermediary for GPU rasterizers
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
6 years ago
ReinUsesLisp
2140a0cadd
astc: Silence implicit conversion warnings
6 years ago
Fernando Sahmkow
ab86995cb9
Shader_IR: Address Feedback.
6 years ago
Fernando Sahmkow
094fa9ec6c
Shader_IR: Clang format
6 years ago
ReinUsesLisp
aab971bda3
gl_shader_cache: Implement locker variants invalidation
6 years ago
ReinUsesLisp
c37c37d4a2
gl_shader_disk_cache: Store and load fast BRX
6 years ago
ReinUsesLisp
9e0cf6034f
const_buffer_locker: Minor style changes
6 years ago
ReinUsesLisp
063d3e22d6
gl_shader_decompiler: Move entries to a separate function
6 years ago
Fernando Sahmkow
fb98059d10
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
6 years ago
Fernando Sahmkow
8081235ddd
Shader_IR: Correct typo in Consistent method.
6 years ago
Fernando Sahmkow
4168b287c9
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
6 years ago
Fernando Sahmkow
683008bc59
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
6 years ago
Fernando Sahmkow
2baf1e1ed4
Shader_Cache: setup connection of ConstBufferLocker
6 years ago
Fernando Sahmkow
d4da704ac5
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
6 years ago
Fernando Sahmkow
7d24270b5f
Shader_IR: Implement BRX tracking.
6 years ago
Lioncash
f1443d2b41
shader_bytecode: Make Matcher constexpr capable
Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data.
6 years ago
Lioncash
1f2a584d55
shader_ir: Use std::array with pair instead of unordered_map
Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
6 years ago
Lioncash
0a71f5d6f4
video_core/shader: Resolve instances of variable shadowing
Silences a few -Wshadow warnings.
6 years ago
Zach Hilman
d5f1f99d99
savedata_factory: Automatically create certain savedata
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
6 years ago
Fernando Sahmkow
fdf9bbf112
Shader_Ir: Fix TLD4S from using a component mask.
TLD4S always outputs 4 values, the previous code checked a component
mask and omitted those values that weren't part of it. This commit
corrects that and makes sure all 4 values are set.
6 years ago
ReinUsesLisp
9b7ec9d1a0
shader_ir/memory: Ignore global memory when tracking fails
Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure.
6 years ago
ReinUsesLisp
94d32c3cd2
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
6 years ago
bunnei
2b9c7a7dfe
core: Fix clang-format errors.
6 years ago
Nicolae-Andrei Cociorba
47765b4d61
Fix null pointer deref.
6 years ago
Lioncash
4e7dbc49f8
video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
These can also trivially be made const member functions, with the
addition of a few consts.
6 years ago
Lioncash
4f4bfa0448
video_core/shader/ast: Make ASTManager::Print a const member function
Given all visiting functions never modify the nodes, we can trivially
make this a const member function.
6 years ago