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@ -242,15 +242,16 @@ struct System::Impl { |
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void Shutdown() { |
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// Log last frame performance stats if game was loded
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if (perf_stats) { |
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const auto perf_results = GetAndResetPerfStats(); |
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", |
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perf_results.emulation_speed * 100.0); |
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", |
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perf_results.game_fps); |
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", |
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perf_results.frametime * 1000.0); |
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", |
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perf_stats->GetMeanFrametime()); |
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const auto perf_results = GetAndResetPerfStats(); |
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telemetry_session->AddField(Telemetry::FieldType::Performance, |
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"Shutdown_EmulationSpeed", |
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perf_results.emulation_speed * 100.0); |
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", |
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perf_results.game_fps); |
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", |
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perf_results.frametime * 1000.0); |
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", |
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perf_stats->GetMeanFrametime()); |
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} |
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lm_manager.Flush(); |
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