ReinUsesLisp
969f76707c
vulkan: Use VK_EXT_provoking_vertex when available
5 years ago
ameerj
60b33bdc9f
spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
5 years ago
ReinUsesLisp
4fedf2c20a
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
5 years ago
ameerj
6e65f16895
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
5 years ago
ReinUsesLisp
09c4a71dd4
shader_environment: Fix local memory size calculations
5 years ago
ReinUsesLisp
5292190c8d
buffer_cache: Fix copy based uniform bindings tracking
5 years ago
ameerj
1bbecac1d2
shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
5 years ago
ReinUsesLisp
8393ea343f
gl_texture_cache: Create image storage views
Fixes SULD.D tests.
5 years ago
ReinUsesLisp
0b6f8eea5a
gl_shader_util: Move shader utility code to a separate file
5 years ago
ReinUsesLisp
ca6dbc7c49
gl_shader_cache: Store workers in shader cache object
5 years ago
ReinUsesLisp
b420b97025
vk_pipeline_cache,shader_notify: Add shader notifications
5 years ago
ReinUsesLisp
1dccf005e1
vk_pipeline_cache: Add asynchronous shaders
5 years ago
ReinUsesLisp
420ec60284
vk_rasterizer: Flush work on clear and dispatches
5 years ago
FernandoS27
72c3d368cf
DMA: Restrict optimised path for BlockToLinear further.
5 years ago
ReinUsesLisp
41737ccae4
vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
5 years ago
FernandoS27
be4d1c9b95
shader: Fix VertexA Shaders.
5 years ago
ReinUsesLisp
64dfb4220f
shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
5 years ago
ReinUsesLisp
73fb56fe7e
vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
5 years ago
ReinUsesLisp
11fab60557
nsight_aftermath_tracker: Fix SPIR-V module writes
5 years ago
ReinUsesLisp
99e3490f64
vk_pipeline_cache: Set support_derivative_control to true
5 years ago
ReinUsesLisp
1dd4302fac
shader: Avoid CPU side undefined behavior on I2F
5 years ago
ReinUsesLisp
5fa6d7a3b9
glasm: Use ARB_derivative_control conditionally
5 years ago
ReinUsesLisp
535fb4e6b5
buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
5 years ago
ReinUsesLisp
914bc0deb9
transform_feedback: Read buffer stride from index instead of layout
5 years ago
ReinUsesLisp
bbc537fec0
fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
5 years ago
ReinUsesLisp
5593b029d4
vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
5 years ago
lat9nq
6e9eab2c32
emit_glasm_context_get_set: Remove unused variable
5 years ago
ReinUsesLisp
34d1a2ffe5
shader,glasm: Implement legacy texcoord loads
5 years ago
ReinUsesLisp
b9a0a742fa
glasm: Implement legacy varyings
5 years ago
ReinUsesLisp
bebebf3fa8
shader: Track legacy varyings
5 years ago
ReinUsesLisp
4744a21bd4
shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
5 years ago
ReinUsesLisp
e3aedea124
shader: Implement ISCADD32I
5 years ago
ReinUsesLisp
d27dbec3e6
spirv: Fix output generics with components
5 years ago
ReinUsesLisp
ccea376e34
vulkan: Conditionally use shaderInt16
Add support for Polaris AMD devices.
5 years ago
ReinUsesLisp
7207ef07f4
vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
5 years ago
ReinUsesLisp
e7bf692f9e
vk_buffer_cache: Add transform feedback usage to buffers
5 years ago
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
5 years ago
ReinUsesLisp
ebfbb5e09f
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
5 years ago
ReinUsesLisp
142d4f3f6e
shader: Always initialize up reference in structure control flow
Fixes ubsan issue.
5 years ago
ReinUsesLisp
ae786ee784
vulkan_device: Enable float64 and int64 conditionally
Add Intel Xe support.
5 years ago
ReinUsesLisp
6e475617d5
shader: Fix ImageWrite indexing
5 years ago
ReinUsesLisp
f7508aa014
spirv: Fix image and image buffer descriptor index usage
5 years ago
ReinUsesLisp
bd96e0a436
glasm: Fix immediate texture coordinate
5 years ago
ReinUsesLisp
74df00415a
shader: Clang-format secondary textures
5 years ago
ReinUsesLisp
f19403bafa
shader: Fix secondary textures
5 years ago
ameerj
6bb1f54fbb
shader: Adhere to disk shader cache setting
5 years ago
ReinUsesLisp
8ea552e64e
shader: Fix TMML queries
5 years ago
ReinUsesLisp
ca3e927e35
shader: Fix FSwizzleAdd folding when going through phi nodes
5 years ago
ReinUsesLisp
7ad72d78dd
shader/exception: Fix compilation errors on gcc
5 years ago
ReinUsesLisp
1a02dee23a
glasm: Reduce reg allocation leaks from an exception to a log
5 years ago