Subv
c42b8cbdd0
Shaders: Implemented a stack for the SSY/SYNC instructions.
The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
7 years ago
Subv
a175f7ba29
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
We should definitely audit our shader generator for more errors like this.
8 years ago
David Marcec
ab3b9d7aa5
Added predcondition GreaterThanWithNan
7 years ago
bunnei
9705148ea2
gl_rasterizer_cache: Remove asserts for supported blits.
8 years ago
bunnei
aeea1e9108
renderer_opengl: Treat OpenGL errors as critical.
8 years ago
bunnei
9b74ac4e98
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
8 years ago
Subv
64cb9fc8b0
Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
8 years ago
Subv
237848d417
Shader/I2F: Implemented the negate I2F_C instruction variant.
8 years ago
Subv
61be8e0be3
Shader/F2I: Implemented the negate bit in the I2F instruction
8 years ago
Subv
cb60077c0c
Shader/F2I: Implemented the F2I_C instruction variant.
8 years ago
Subv
e0c412ae9b
Shader/F2I: Implemented the negate bit in the F2I instruction.
8 years ago
bunnei
5135d2a415
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
8 years ago
Subv
1162a49920
Rasterizer: Implemented instanced rendering.
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented.
8 years ago
bunnei
359480e0dc
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
- Used by Breath of the Wild.
8 years ago
greggameplayer
e4e15aa6c5
Implement Z16_UNORM in PixelFormatFromTextureFormat function
Require by Zelda Breath Of The Wild
8 years ago
bunnei
8b86f91e1a
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
8 years ago
bunnei
e6b29a30db
gl_rasterizer: Fix upload size for constant buffers.
8 years ago
bunnei
debc3f9176
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
8 years ago
bunnei
f5ec085815
gl_rasterizer_cache: Implement G8R8S format.
- Used by Super Mario Odyssey.
8 years ago
greggameplayer
dd3e4a2b75
Fix BC7U
8 years ago
bunnei
9b9cf62587
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
- Used by Breath of the Wild.
8 years ago
David Marcec
5c1a4ab132
Implement RG32UI and R32UI
Needed for xenoblade
8 years ago
bunnei
71faea40a6
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
- Used by Breath of the Wild.
8 years ago
bunnei
1d2fdc5a0d
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
- Used by Breath of the Wild.
8 years ago
bunnei
dcd05b3e87
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
- Used by Breath of the Wild.
8 years ago
bunnei
ad6b0268eb
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
8 years ago
bunnei
03ac254de6
gl_shader_decompiler: Implement XMAD instruction.
8 years ago
Markus Wick
d6703d607b
gl_rasterizer: Use a shared helper to upload from CPU memory.
8 years ago
Markus Wick
2d2027cd52
gl_state: Don't track constant buffer mappings.
8 years ago
Markus Wick
a59891f497
gl_rasterizer: Use the stream buffer for constant buffers.
8 years ago
Markus Wick
b4f88b06b5
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
8 years ago
Markus Wick
ca4e2c22d4
gl_rasterizer: Use a helper for aligning the buffer.
8 years ago
Markus Wick
73b40c2bd4
Update the stream_buffer helper from Citra.
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
8 years ago
bunnei
7f1a8483e9
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
8 years ago
bunnei
7031b3b762
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
8 years ago
Subv
45ee826309
GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
8 years ago
greggameplayer
974a959892
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
- Used by Go Vacation
8 years ago
Subv
8582c5bb3e
RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
8 years ago
Lioncash
9aead11e72
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
8 years ago
Lioncash
53e86e35eb
core: Namespace EmuWindow
Gets the class out of the global namespace.
8 years ago
bunnei
5fd0744a63
gl_shader_decompiler: Improve handling of unknown input/output attributes.
8 years ago
bunnei
8cb27339a2
gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
bunnei
e8a695064b
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
Subv
5d543d88b9
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
8 years ago
Subv
995c819038
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
8 years ago
greggameplayer
3aa4040888
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
8 years ago
Lioncash
38049444da
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
8 years ago
Lioncash
0170c296f2
renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
8 years ago
Lioncash
6e352a55d5
video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
8 years ago
bunnei
e210c31bb9
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
8 years ago