ReinUsesLisp
cb19ed0316
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
7 years ago
ReinUsesLisp
12d5281eff
shader_decode: Implement MUFU
7 years ago
ReinUsesLisp
bdafb25d16
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
7 years ago
ReinUsesLisp
aa64616724
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
7 years ago
ReinUsesLisp
42b7053aa4
shader_decode: Implement MOV_C and MOV_R
7 years ago
ReinUsesLisp
19ca02d47b
video_core: Replace gl_shader_decompiler
7 years ago
ReinUsesLisp
5678498dfd
glsl_decompiler: Implementation
7 years ago
ReinUsesLisp
74ee18de5e
shader_ir: Add condition code helper
7 years ago
ReinUsesLisp
283dd9fb61
shader_ir: Add predicate combiner helper
7 years ago
ReinUsesLisp
d28033adca
shader_ir: Add comparison helpers
7 years ago
ReinUsesLisp
c0d053482c
shader_ir: Add half float helpers
7 years ago
ReinUsesLisp
e46dd3ce5f
shader_ir: Add integer helpers
7 years ago
ReinUsesLisp
b91929bf10
shader_ir: Add float helpers
7 years ago
ReinUsesLisp
83e750c9ae
shader_ir: Add setters
7 years ago
ReinUsesLisp
394f906044
shader_ir: Add local memory getters
7 years ago
ReinUsesLisp
311d1af657
shader_ir: Add internal flag getters
7 years ago
ReinUsesLisp
a66682374f
shader_ir: Add attribute getters
7 years ago
ReinUsesLisp
9d5d96500c
shader_ir: Add constant buffer getters
7 years ago
ReinUsesLisp
7f89f99c60
shader_ir: Add register getter
7 years ago
ReinUsesLisp
f43041efe1
shader_ir: Add immediate node constructors
7 years ago
ReinUsesLisp
25f868d8be
shader_ir: Initial implementation
7 years ago
ReinUsesLisp
2b5088a8e9
shader_bytecode: Fixup encoding
7 years ago
ReinUsesLisp
f03f054819
shader_header: Make local memory size getter constant
7 years ago
Otávio Pace
9cff0d2ff8
audio_core: remove unnecessary spaces on comments
7 years ago
ReinUsesLisp
4495d76090
gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
7 years ago
ReinUsesLisp
0bde2e5fc1
gl_global_cache: Add dummy global cache manager
7 years ago
Zach Hilman
d73f33373b
settings: Fix comment structure
7 years ago
Zach Hilman
63e948f483
settings: Use std::chrono::seconds instead of s64 for RTC
7 years ago
Zach Hilman
921ea45baf
time: Use custom RTC settings if applicable for game
7 years ago
Zach Hilman
686e0ad7d0
core: Set custom RTC differential on game boot
7 years ago
Zach Hilman
1f1c7f57a1
qt: Provide UI to edit custom RTC settings
7 years ago
Zach Hilman
ac7b60b61b
settings: Add custom RTC settings
Stored as signed seconds since epoch.
7 years ago
ReinUsesLisp
33e53c7893
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
7 years ago
ReinUsesLisp
1c8411dc8d
gl_rasterizer_cache: Use dirty flags for the depth buffer
7 years ago
ReinUsesLisp
6e932fe118
gl_rasterizer_cache: Use dirty flags for color buffers
7 years ago
ReinUsesLisp
5fec808e30
gl_shader_cache: Use dirty flags for shaders
7 years ago
ReinUsesLisp
a17b13ac37
gl_stream_buffer: Use DSA for buffer management
7 years ago
ReinUsesLisp
fe889fb55b
gl_rasterizer: Use DSA for vertex array objects
7 years ago
ReinUsesLisp
5ba137cdfe
gl_state: Drop uniform buffer state tracking
7 years ago
ReinUsesLisp
8536bb5cfe
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
7 years ago
Lioncash
996c75a63b
service/vi: Correct scaling mode conversions
These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
7 years ago
Lioncash
a45f62bb1c
service/vi: Factor out scaling mode conversions from the IPC function itself
Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
7 years ago
Lioncash
817e2b7b46
service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()
This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.
This implements the same error handling performed on the passed in
values.
7 years ago
Lioncash
42e7c66a3d
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
7 years ago
Zach Hilman
fe91364e29
qt: Move profile manager to own UI tab
7 years ago
David Marcec
d0aaf94244
Removed pulse event type
Pulse is considered a hack and nothing should be using it. We should completely remove it
7 years ago
David Marcec
c7ba3312f4
Return no application area when games try to open an application area
This will prompt CreateApplicationArea
7 years ago
David Marcec
a8c8b14c6c
Proper no message handling for AM::PopMessage
When we have no messages, we should be returning an error code.
7 years ago
David Marcec
b57e173bac
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
Upon investigating the issue with #1878 , I found that games are the ones who handle the vsync event resetting and not us.
7 years ago
Lioncash
a12272b695
service/vi: Implement SetDisplayEnabled()
This IPC command is simply a stub inside the actual service itself, and
just returns a successful error code regardless of input. This is likely
only retained in the service interface to not break older code that relied
upon it succeeding in some way.
7 years ago