ReinUsesLisp
4678dc7246
shader: Implement LOP CC
5 years ago
ReinUsesLisp
879fb08101
shader: Implement SR_THREAD_KILL
5 years ago
ReinUsesLisp
bf784e1497
shader: Apply sign bit in FCMP (imm)
5 years ago
ameerj
62c3bef607
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
8ec58e16b2
shader: Move LaneId to the warp emission file and fix AMD
5 years ago
ReinUsesLisp
a26f760eba
shader: Mark ImageWrite with side effects
5 years ago
FernandoS27
ee8beff168
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
5 years ago
ReinUsesLisp
99cfd73ba7
shader: Remove outdated comment in F2I
5 years ago
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
5 years ago
ReinUsesLisp
577efc5f9f
shader: Fix Windows build issues
5 years ago
lat9nq
5b95114cd4
shader: Address feedback + clang format
5 years ago
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
ReinUsesLisp
157952f809
shader: Fix FCMP immediate variant
5 years ago
ReinUsesLisp
7f75818298
shader: Fix dangling labels
5 years ago
ReinUsesLisp
d349f8ff61
shader: Fix F2I
5 years ago
FernandoS27
0ef887fa6f
shader: Address feedback
5 years ago
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
5 years ago
FernandoS27
a7f5231caf
shader: Implement AL2P
5 years ago
FernandoS27
c63d79cf65
shader: Fix BRX tracking
5 years ago
ReinUsesLisp
64372edffb
shader: Fix splits on blocks using indirect branches
5 years ago
ReinUsesLisp
e2d1e21532
shader: Eliminate orphan blocks more efficiently
5 years ago
ReinUsesLisp
ba2130d5a5
shader: Add subgroup masks
5 years ago
ReinUsesLisp
b580c1e208
shader: Implement BAR and fix memory barriers
5 years ago
ReinUsesLisp
e9d7f63788
shader: Abstract breadth searches and use the abstraction
5 years ago
ReinUsesLisp
9db035faec
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
5 years ago
ReinUsesLisp
a2536f0b42
shader: Remove unused header in VOTE
5 years ago
ReinUsesLisp
b1335585bf
shader: Fix fp16 merge when using native fp16
5 years ago
ReinUsesLisp
d1b84c7828
shader: Fix FADD32I
5 years ago
FernandoS27
fe14898573
shader: Fix undetected bug from review
5 years ago
FernandoS27
ffb90d59c6
shader: Address feedback
5 years ago
FernandoS27
df48b3b32a
shader: "Implement" NOP
5 years ago
FernandoS27
741b21715a
shader: Address Feedback
5 years ago
FernandoS27
5a6eb31578
shader: Implement SR_LaneId
5 years ago
FernandoS27
a9f79b6553
shader: Implement MEMBAR
5 years ago
FernandoS27
5c94fba511
shader: Improve VOTE.VTG stub
5 years ago
FernandoS27
1534a99e35
shader: Stub VOTE.VTG
5 years ago
ReinUsesLisp
b64bf653a4
shader: Fix branches to visited virtual blocks
5 years ago
ReinUsesLisp
ce39989ea9
shader: Implement LDG .U.128 as .128
5 years ago
ReinUsesLisp
5a589fabdb
shader: Unroll "using enum" for opcode declarations
5 years ago
FernandoS27
8f2238dc3d
shader: Fix TXD
5 years ago
FernandoS27
7d40446b99
shader: Address feedback
5 years ago
ReinUsesLisp
696f326cd1
shader: Always pass a lod for TexelFetch
5 years ago
FernandoS27
5a7d8d73ad
shader: Implement TXD
5 years ago
FernandoS27
be5936dea2
shader: Implement ImageGradient
5 years ago
FernandoS27
d523cd563c
shader: Implement TMML partially
5 years ago
FernandoS27
56c8c42cf8
shader,spirv: Implement ImageQueryLod.
5 years ago
FernandoS27
287d4a38de
shader: Implement TLDS
5 years ago
FernandoS27
8232c10ed1
shader: Implement TLD
5 years ago
ReinUsesLisp
2c78d07197
shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
5 years ago
ReinUsesLisp
876dd94b57
shader: Fix indirect branches to scheduler instructions
5 years ago