committed by
ameerj
4 changed files with 183 additions and 10 deletions
-
1src/shader_recompiler/CMakeLists.txt
-
4src/shader_recompiler/frontend/maxwell/maxwell.inc
-
8src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
-
180src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
@ -0,0 +1,180 @@ |
|||
// Copyright 2021 yuzu Emulator Project
|
|||
// Licensed under GPLv2 or any later version
|
|||
// Refer to the license.txt file included.
|
|||
|
|||
#include <optional>
|
|||
|
|||
#include "common/bit_field.h"
|
|||
#include "common/common_types.h"
|
|||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
|||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
|||
|
|||
namespace Shader::Maxwell { |
|||
namespace { |
|||
|
|||
enum class TextureType : u64 { |
|||
_1D, |
|||
ARRAY_1D, |
|||
_2D, |
|||
ARRAY_2D, |
|||
_3D, |
|||
ARRAY_3D, |
|||
CUBE, |
|||
ARRAY_CUBE, |
|||
}; |
|||
|
|||
Shader::TextureType GetType(TextureType type, bool dc) { |
|||
switch (type) { |
|||
case TextureType::_1D: |
|||
return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D; |
|||
case TextureType::ARRAY_1D: |
|||
return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D; |
|||
case TextureType::_2D: |
|||
return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D; |
|||
case TextureType::ARRAY_2D: |
|||
return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D; |
|||
case TextureType::_3D: |
|||
return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D; |
|||
case TextureType::ARRAY_3D: |
|||
throw NotImplementedException("3D array texture type"); |
|||
case TextureType::CUBE: |
|||
return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube; |
|||
case TextureType::ARRAY_CUBE: |
|||
return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube; |
|||
} |
|||
throw NotImplementedException("Invalid texture type {}", type); |
|||
} |
|||
|
|||
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg, bool has_lod_clamp) { |
|||
const IR::U32 value{v.X(reg)}; |
|||
const u32 base = has_lod_clamp ? 12 : 16; |
|||
return v.ir.CompositeConstruct( |
|||
v.ir.BitFieldExtract(value, v.ir.Imm32(base), v.ir.Imm32(4), true), |
|||
v.ir.BitFieldExtract(value, v.ir.Imm32(base + 4), v.ir.Imm32(4), true)); |
|||
} |
|||
|
|||
void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) { |
|||
union { |
|||
u64 raw; |
|||
BitField<49, 1, u64> nodep; |
|||
BitField<35, 1, u64> aoffi; |
|||
BitField<50, 1, u64> lc; |
|||
BitField<51, 3, IR::Pred> sparse_pred; |
|||
BitField<0, 8, IR::Reg> dest_reg; |
|||
BitField<8, 8, IR::Reg> coord_reg; |
|||
BitField<20, 8, IR::Reg> derivate_reg; |
|||
BitField<28, 3, TextureType> type; |
|||
BitField<31, 4, u64> mask; |
|||
BitField<36, 13, u64> cbuf_offset; |
|||
} const txd{insn}; |
|||
|
|||
const bool has_lod_clamp = txd.lc != 0; |
|||
if (has_lod_clamp) { |
|||
throw NotImplementedException("TXD.LC - CLAMP is not implemented"); |
|||
} |
|||
|
|||
IR::Value coords; |
|||
u32 num_derivates; |
|||
IR::Reg base_reg = txd.coord_reg; |
|||
IR::Reg last_reg; |
|||
IR::Value handle; |
|||
if (!is_bindless) { |
|||
handle = v.ir.Imm32(static_cast<u32>(txd.cbuf_offset.Value() * 4)); |
|||
} else { |
|||
handle = v.X(base_reg++); |
|||
} |
|||
|
|||
const auto read_array{[&]() -> IR::F32 { |
|||
return v.ir.ConvertUToF(32, 16, |
|||
v.ir.BitFieldExtract(v.X(last_reg), v.ir.Imm32(0), |
|||
v.ir.Imm32(has_lod_clamp ? 12 : 16))); |
|||
}}; |
|||
switch (txd.type) { |
|||
case TextureType::_1D: { |
|||
coords = v.F(base_reg); |
|||
num_derivates = 1; |
|||
last_reg = base_reg + 1; |
|||
break; |
|||
} |
|||
case TextureType::ARRAY_1D: { |
|||
last_reg = base_reg + 1; |
|||
coords = v.ir.CompositeConstruct(v.F(base_reg), read_array()); |
|||
num_derivates = 1; |
|||
break; |
|||
} |
|||
case TextureType::_2D: { |
|||
last_reg = base_reg + 2; |
|||
coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1)); |
|||
num_derivates = 2; |
|||
break; |
|||
} |
|||
case TextureType::ARRAY_2D: { |
|||
last_reg = base_reg + 2; |
|||
coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1), read_array()); |
|||
num_derivates = 2; |
|||
break; |
|||
} |
|||
default: |
|||
throw NotImplementedException("Invalid texture type"); |
|||
} |
|||
|
|||
const IR::Reg derivate_reg{txd.derivate_reg}; |
|||
IR::Value derivates; |
|||
switch (num_derivates) { |
|||
case 1: { |
|||
derivates = v.ir.CompositeConstruct(v.F(derivate_reg), v.F(derivate_reg + 1)); |
|||
break; |
|||
} |
|||
case 2: { |
|||
derivates = v.ir.CompositeConstruct(v.F(derivate_reg), v.F(derivate_reg + 1), |
|||
v.F(derivate_reg + 2), v.F(derivate_reg + 3)); |
|||
break; |
|||
} |
|||
default: |
|||
throw NotImplementedException("Invalid texture type"); |
|||
} |
|||
|
|||
IR::Value offset; |
|||
if (txd.aoffi != 0) { |
|||
offset = MakeOffset(v, last_reg, has_lod_clamp); |
|||
} |
|||
|
|||
IR::F32 lod_clamp; |
|||
if (has_lod_clamp) { |
|||
const IR::F32 conv4_8fixp_f = v.ir.Imm32(Common::BitCast<f32>(0x3b800000U)); |
|||
const IR::F32 tmp = v.ir.ConvertUToF( |
|||
32, 16, v.ir.BitFieldExtract(v.X(last_reg), v.ir.Imm32(20), v.ir.Imm32(12))); |
|||
lod_clamp = v.ir.FPMul(tmp, conv4_8fixp_f); |
|||
} |
|||
|
|||
IR::TextureInstInfo info{}; |
|||
info.type.Assign(GetType(txd.type, false)); |
|||
info.num_derivates.Assign(num_derivates); |
|||
info.has_lod_clamp.Assign(has_lod_clamp ? 1 : 0); |
|||
const IR::Value sample{[&]() -> IR::Value { |
|||
return v.ir.ImageGradient(handle, coords, derivates, offset, lod_clamp, info); |
|||
}()}; |
|||
|
|||
IR::Reg dest_reg{txd.dest_reg}; |
|||
for (size_t element = 0; element < 4; ++element) { |
|||
if (((txd.mask >> element) & 1) == 0) { |
|||
continue; |
|||
} |
|||
v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)}); |
|||
++dest_reg; |
|||
} |
|||
if (txd.sparse_pred != IR::Pred::PT) { |
|||
v.ir.SetPred(txd.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); |
|||
} |
|||
} |
|||
} // Anonymous namespace
|
|||
|
|||
void TranslatorVisitor::TXD(u64 insn) { |
|||
Impl(*this, insn, false); |
|||
} |
|||
|
|||
void TranslatorVisitor::TXD_b(u64 insn) { |
|||
Impl(*this, insn, true); |
|||
} |
|||
|
|||
} // namespace Shader::Maxwell
|
|||
Write
Preview
Loading…
Cancel
Save
Reference in new issue