2384 Commits (3c3d9afd61f7f8b699befc6c6c50e51a28a7a4de)

Author SHA1 Message Date
David Marcec 20859802f0 hopefully fix clang format issue 7 years ago
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary 7 years ago
zhupengfei a2be49305d yuzu, video_core: Screenshot functionality 7 years ago
heapo 37280cf555 Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. 7 years ago
ReinUsesLisp ef061481c5 shader_bytecode: Fixup half float's operator B encoding 7 years ago
heapo 72599cc667 Implement postfactor multiplication/division for fmul instructions 7 years ago
heapo a6daed74f5 Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. 7 years ago
Lioncash 4c2b94559b gl_shader_cache: Dehardcode constant in CalculateProgramSize() 7 years ago
Lioncash 861bfdbf5d gl_shader_cache: Resolve truncation compiler warning 7 years ago
Marcos Vitali 430e1f864b gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. 7 years ago
Fernando Sahmkow d5d77848e6 Implemented a shader unique identifier. 7 years ago
Marcos Vitali f4fa7ecb0e gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. 7 years ago
ReinUsesLisp 59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 7 years ago
ReinUsesLisp 370980fdc3 gl_shader_decompiler: Fixup inverted if 7 years ago
heapo 7853e6b5d4 Improve msvc codegen for hot-path array LUTs 7 years ago
Marcos ab2108fb2a Rewrited TEX/TEXS (TEX Scalar). (#1826) 7 years ago
Subv c4c19fa6c1 Removed unused file. 7 years ago
Subv b873253da1 GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. 7 years ago
Lioncash e88cdcc912 Fix debug build 7 years ago
bunnei 0f43564d09 gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface. 7 years ago
ReinUsesLisp 2908d30274 gl_rasterizer: Enable clip distances when set in register and in shader 7 years ago
ReinUsesLisp 1a2bb596db gl_rasterizer: Implement a framebuffer cache 7 years ago
ReinUsesLisp e8620eaa9a gl_shader_manager: Update pipeline when programs have changed 7 years ago
bunnei 3d3cc35ee7 gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy. 7 years ago
ReinUsesLisp eb700afcf0 gl_shader_decompiler: Remove texture temporal in TLD4 7 years ago
ReinUsesLisp 8d58e5da71 gl_shader_decompiler: Flip negated if else statement 7 years ago
ReinUsesLisp f4abebd731 gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures 7 years ago
ReinUsesLisp 78fc8f6b66 gl_shader_decompiler: Move texture code generation into lambdas 7 years ago
ReinUsesLisp ab13b628d0 gl_shader_decompiler: Clean up texture instructions 7 years ago
ReinUsesLisp 6a642022dd gl_shader_decompiler: Scope GLSL variables with a scoped object 7 years ago
ReinUsesLisp 037449668e gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero 7 years ago
ReinUsesLisp 653d7a3f0d gl_rasterizer_cache: Use brackets for two-line single-expresion blocks 7 years ago
ReinUsesLisp 432a9872ed gl_rasterizer: Remove unused struct declarations 7 years ago
ReinUsesLisp 22c7c710b4 gl_rasterizer: Remove extension booleans 7 years ago
bunnei ac74b71d75 dma_pushbuffer: Optimize to avoid loop and copy on Push. 7 years ago
bunnei c568f5cea7 gpu: Move command list profiling to DmaPusher::DispatchCalls. 7 years ago
ReinUsesLisp 2e9b90abad gl_shader_decompiler: Fixup clip distance index 7 years ago
Markus Wick 8747f5fc0d gl_rasterizer: Fixup for #1723. 7 years ago
bunnei abea6fa90c gpu: Rewrite GPU command list processing with DmaPusher class. 7 years ago
Rodolfo Bogado 6710eb4892 remove viewport_transform_enabled as it seems to be inactive when valid transforms are used. 7 years ago
ReinUsesLisp 237c2026e9 morton: Fixup compiler warning 7 years ago
Rodolfo Bogado dfdbfa69e5 Implement depth clamp 7 years ago
Rodolfo Bogado 8e971f5062 Add support for Clip Distance enabled register 7 years ago
Marcos cb8d51e37e GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) 7 years ago
FernandoS27 ddfbe0b58d Implemented Tile Width Spacing 7 years ago
Rodolfo Bogado 415e8383ba Limit the amount of viewports tested for state changes only to the usable ones 7 years ago
ReinUsesLisp 924e834b8f gl_shader_decompiler: Implement S2R's Y_DIRECTION 7 years ago
ReinUsesLisp 7ff2131cf9 morton: Style changes 7 years ago
ReinUsesLisp dad3a6718e video_core: Move morton functions to their own file 7 years ago
FernandoS27 8c797464a2 Fix Texture Overlapping 7 years ago