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gl_shader_decompiler: Fixup inverted if

pull/15/merge
ReinUsesLisp 7 years ago
parent
commit
370980fdc3
  1. 11
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

11
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -2766,22 +2766,21 @@ private:
const bool depth_compare =
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
const auto process_mode = instr.texs.GetTextureProcessMode();
UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
const auto scope = shader.Scope();
const auto [coord, texture] =
auto [coord, texture] =
GetTEXSCode(instr, texture_type, process_mode, depth_compare, is_array);
shader.AddLine(coord);
if (!depth_compare) {
shader.AddLine("vec4 texture_tmp = " + texture + ';');
} else {
shader.AddLine("vec4 texture_tmp = vec4(" + texture + ");");
if (depth_compare) {
texture = "vec4(" + texture + ')';
}
shader.AddLine("vec4 texture_tmp = " + texture + ';');
WriteTexsInstruction(instr, "texture_tmp");
break;

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