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remove viewport_transform_enabled as it seems to be inactive when valid transforms are used.

pull/15/merge
Rodolfo Bogado 7 years ago
parent
commit
6710eb4892
  1. 17
      src/video_core/renderer_opengl/gl_rasterizer.cpp

17
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -993,18 +993,11 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
for (std::size_t i = 0; i < viewport_count; i++) {
auto& viewport = current_state.viewports[i];
const auto& src = regs.viewports[i];
if (regs.viewport_transform_enabled) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
viewport.height = viewport_rect.GetHeight();
} else {
viewport.x = src.x;
viewport.y = src.y;
viewport.width = src.width;
viewport.height = src.height;
}
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
viewport.height = viewport_rect.GetHeight();
viewport.depth_range_far = regs.viewports[i].depth_range_far;
viewport.depth_range_near = regs.viewports[i].depth_range_near;
}

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