FernandoS27
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33afff1870
|
Implemented BRA CC conditional and FSET CC Setting
|
7 years ago |
Rodolfo Bogado
|
13f6a603c2
|
Add support for viewport_transfom_enable register
|
7 years ago |
Rodolfo Bogado
|
54c2a4cafc
|
Add support for clear_flags register
|
7 years ago |
FernandoS27
|
7668ef51d6
|
Fix TEXS Instruction encodings
|
7 years ago |
FernandoS27
|
9c2127d5eb
|
Fix one encoding in TEX Instruction
|
7 years ago |
FernandoS27
|
487d805899
|
Corrected inputs indexing in TEX instruction
|
7 years ago |
bunnei
|
0b1842294f
|
memory_manager: Do not allow 0 to be a valid GPUVAddr.
- Fixes a bug with Undertale using 0 for a render target.
|
7 years ago |
Hexagon12
|
3135dbc29c
|
Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
|
7 years ago |
ReinUsesLisp
|
b3853403b7
|
gl_shader_decompiler: Implement clip distances
|
7 years ago |
ReinUsesLisp
|
c9ac23683b
|
gl_shader_decompiler: Add a message for unimplemented cc generation
|
7 years ago |
bunnei
|
033b46253e
|
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
- Used by Undertale.
|
7 years ago |
bunnei
|
0e6a608245
|
maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
|
7 years ago |
ReinUsesLisp
|
74eb16521f
|
gl_shader_decompiler: Rename internal flag strings
|
7 years ago |
ReinUsesLisp
|
8a5e6fce07
|
gl_shader_decompiler: Rename control codes to condition codes
|
7 years ago |
ReinUsesLisp
|
864cbbaf4c
|
gl_shader_decompiler: Fix register overwriting on texture calls
|
7 years ago |
FernandoS27
|
4a6a9b6622
|
Properly Implemented TXQ Instruction
|
7 years ago |
ReinUsesLisp
|
642dfeda2a
|
gl_shader_decompiler: Implement BFI_IMM_R
|
7 years ago |
FernandoS27
|
0368260c99
|
Removed pre 4.3 ARB extensions
|
7 years ago |
FernandoS27
|
0a9fedfac9
|
Use default values for unknown framebuffer pixel format
|
7 years ago |
ReinUsesLisp
|
d92afc7493
|
gl_shader_decompiler: Implement R2P_IMM
|
7 years ago |
ReinUsesLisp
|
423a3ed2c8
|
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
|
7 years ago |
ReinUsesLisp
|
bb893188eb
|
gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable
|
7 years ago |
bunnei
|
1a543723ab
|
maxwell_3d: Initialize rasterizer color mask registers as enabled.
- Fixes rendering regression with Sonic Mania.
|
7 years ago |
Markus Wick
|
cfbae58b2b
|
shader_cache: Only lock covered instructions.
|
7 years ago |
FernandoS27
|
eb36463e03
|
Implemented Fast Layered Copy
|
7 years ago |
Frederic L
|
11a1442229
|
Eliminated unnessessary memory allocation and copy (#1702)
|
7 years ago |
ReinUsesLisp
|
29e7c76d66
|
gl_rasterizer: Remove default clip distance
|
7 years ago |
Rodolfo Bogado
|
4d1a0a24cc
|
drop support for non separate alpha as it seems to cause issues in some games
|
7 years ago |
Rodolfo Bogado
|
81a9c5fe6f
|
fix sampler configuration, thanks to Marcos for his investigation
|
7 years ago |
Rodolfo Bogado
|
b312cca756
|
small type fix
|
7 years ago |
Rodolfo Bogado
|
5297495c87
|
small fix for alphaToOne bit location
|
7 years ago |
Rodolfo Bogado
|
e69eb3c760
|
fix for gcc compilation
|
7 years ago |
Rodolfo Bogado
|
53b4a1af0f
|
add AlphaToCoverage and AlphaToOne
|
7 years ago |
Rodolfo Bogado
|
8ed7e1af2c
|
add support for fragment_color_clamp
|
7 years ago |
Rodolfo Bogado
|
02c22a3440
|
add missing MirrorOnceBorder support where supported
|
7 years ago |
Rodolfo Bogado
|
1d60bb6544
|
set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
|
7 years ago |
Rodolfo Bogado
|
6a2aa6dbdb
|
set default value for point size register
|
7 years ago |
Rodolfo Bogado
|
1881e86c43
|
fix viewport and scissor behavior
|
7 years ago |
Markus Wick
|
97f5c4ffd3
|
gl_rasterizer: Skip VB upload if the state is clean.
|
7 years ago |
Frederic Laing
|
7a400e2191
|
textures/decoders: Replace magic numbers
|
7 years ago |
Frederic Laing
|
95d3965f31
|
textures/decoders: Minor cleanup
|
7 years ago |
Frederic Laing
|
3844b5c0c5
|
gl_rasterizer_chache: Minor cleanup
|
7 years ago |
Lioncash
|
4ed9ef15c4
|
video_core/renderer_base: Remove GL include from the renderer base class files
Keeps the base class source files implementation-agnostic.
|
7 years ago |
Frederic L
|
ab362aa7e5
|
gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
|
7 years ago |
Lioncash
|
9a0fb7d9fb
|
gl_state: Amend compilation warnings
Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
|
7 years ago |
greggameplayer
|
c8b3f09876
|
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
|
7 years ago |
Rodolfo Bogado
|
72b1fae984
|
Use core extensions when available to set max anisotropic filtering level
|
7 years ago |
Rodolfo Bogado
|
4e6c64bf8d
|
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
|
7 years ago |
Rodolfo Bogado
|
4a6eff3b7b
|
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
|
7 years ago |
Rodolfo Bogado
|
e9610ec0dd
|
set sampler max lod, min lod, lod bias and max anisotropy
|
7 years ago |