2384 Commits (3c3d9afd61f7f8b699befc6c6c50e51a28a7a4de)

Author SHA1 Message Date
FernandoS27 33afff1870 Implemented BRA CC conditional and FSET CC Setting 7 years ago
Rodolfo Bogado 13f6a603c2 Add support for viewport_transfom_enable register 7 years ago
Rodolfo Bogado 54c2a4cafc Add support for clear_flags register 7 years ago
FernandoS27 7668ef51d6 Fix TEXS Instruction encodings 7 years ago
FernandoS27 9c2127d5eb Fix one encoding in TEX Instruction 7 years ago
FernandoS27 487d805899 Corrected inputs indexing in TEX instruction 7 years ago
bunnei 0b1842294f memory_manager: Do not allow 0 to be a valid GPUVAddr. 7 years ago
Hexagon12 3135dbc29c Added predicate comparison LessEqualWithNan (#1736) 7 years ago
ReinUsesLisp b3853403b7 gl_shader_decompiler: Implement clip distances 7 years ago
ReinUsesLisp c9ac23683b gl_shader_decompiler: Add a message for unimplemented cc generation 7 years ago
bunnei 033b46253e macro_interpreter: Implement AddWithCarry and SubtractWithBorrow. 7 years ago
bunnei 0e6a608245 maxwell_3d: Implement alternate blend equations. 7 years ago
ReinUsesLisp 74eb16521f gl_shader_decompiler: Rename internal flag strings 7 years ago
ReinUsesLisp 8a5e6fce07 gl_shader_decompiler: Rename control codes to condition codes 7 years ago
ReinUsesLisp 864cbbaf4c gl_shader_decompiler: Fix register overwriting on texture calls 7 years ago
FernandoS27 4a6a9b6622 Properly Implemented TXQ Instruction 7 years ago
ReinUsesLisp 642dfeda2a gl_shader_decompiler: Implement BFI_IMM_R 7 years ago
FernandoS27 0368260c99 Removed pre 4.3 ARB extensions 7 years ago
FernandoS27 0a9fedfac9 Use default values for unknown framebuffer pixel format 7 years ago
ReinUsesLisp d92afc7493 gl_shader_decompiler: Implement R2P_IMM 7 years ago
ReinUsesLisp 423a3ed2c8 gl_shader_decompiler: Remove UNREACHABLE when setting RZ 7 years ago
ReinUsesLisp bb893188eb gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable 7 years ago
bunnei 1a543723ab maxwell_3d: Initialize rasterizer color mask registers as enabled. 7 years ago
Markus Wick cfbae58b2b shader_cache: Only lock covered instructions. 7 years ago
FernandoS27 eb36463e03 Implemented Fast Layered Copy 7 years ago
Frederic L 11a1442229 Eliminated unnessessary memory allocation and copy (#1702) 7 years ago
ReinUsesLisp 29e7c76d66 gl_rasterizer: Remove default clip distance 7 years ago
Rodolfo Bogado 4d1a0a24cc drop support for non separate alpha as it seems to cause issues in some games 7 years ago
Rodolfo Bogado 81a9c5fe6f fix sampler configuration, thanks to Marcos for his investigation 7 years ago
Rodolfo Bogado b312cca756 small type fix 7 years ago
Rodolfo Bogado 5297495c87 small fix for alphaToOne bit location 7 years ago
Rodolfo Bogado e69eb3c760 fix for gcc compilation 7 years ago
Rodolfo Bogado 53b4a1af0f add AlphaToCoverage and AlphaToOne 7 years ago
Rodolfo Bogado 8ed7e1af2c add support for fragment_color_clamp 7 years ago
Rodolfo Bogado 02c22a3440 add missing MirrorOnceBorder support where supported 7 years ago
Rodolfo Bogado 1d60bb6544 set border color not depending on the wrap mode 7 years ago
Rodolfo Bogado 6a2aa6dbdb set default value for point size register 7 years ago
Rodolfo Bogado 1881e86c43 fix viewport and scissor behavior 7 years ago
Markus Wick 97f5c4ffd3 gl_rasterizer: Skip VB upload if the state is clean. 7 years ago
Frederic Laing 7a400e2191 textures/decoders: Replace magic numbers 7 years ago
Frederic Laing 95d3965f31 textures/decoders: Minor cleanup 7 years ago
Frederic Laing 3844b5c0c5 gl_rasterizer_chache: Minor cleanup 7 years ago
Lioncash 4ed9ef15c4 video_core/renderer_base: Remove GL include from the renderer base class files 7 years ago
Frederic L ab362aa7e5
gl_rasterizer: Minor cleanup 7 years ago
Lioncash 9a0fb7d9fb gl_state: Amend compilation warnings 7 years ago
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 7 years ago
Rodolfo Bogado 72b1fae984 Use core extensions when available to set max anisotropic filtering level 7 years ago
Rodolfo Bogado 4e6c64bf8d Improve state management by splitting some of the states id separated function to avoid a full apply overhead 7 years ago
Rodolfo Bogado 4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 7 years ago
Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 7 years ago