Lioncash
55fef54f2e
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Avoids constructing a std::string just to append a newline character
8 years ago
Lioncash
5a3da4f1a1
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
8 years ago
Lioncash
21fa39b4f6
glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
8 years ago
Subv
4ca65f10b1
ShaderGen: Implemented the fmul32i shader instruction.
8 years ago
Subv
887db586be
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
It will now save the coords before writing the outputs in a subscope.
8 years ago
N00byKing
f2001a33cc
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) ( #271 )
* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
8 years ago
Subv
37f782e1b7
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
8 years ago
bunnei
b17664dfa9
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
8 years ago
Subv
e9f62cb1bb
GPU: Implemented the B5G6R5 format.
8 years ago
bunnei
e8cc5900a6
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
8 years ago
Subv
d98275cde1
GLCache: Added boilerplate code to make supporting configurable texture component types.
For now only the UNORM type is supported.
8 years ago
Subv
e6991c57e5
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
8 years ago
Subv
d088a95097
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
8 years ago
Subv
19a0e7e141
GPU: Pitch textures are now supported, don't assert when encountering them.
8 years ago
Subv
fecaeb8ae6
GLCache: Take into account the texture's block height when caching and unswizzling.
8 years ago
Subv
19e0d8ca24
GLCache: Added a function to convert cached PixelFormats back to texture formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
8 years ago
Subv
102251cb37
GPU: Allow using a configurable block height when unswizzling textures.
8 years ago
Subv
67c9964675
GPU/TIC: Added the pitch and block height fields to the TIC structure.
8 years ago
bunnei
ed447c8786
gl_rasterizer_cache: Add missing LOG statements.
8 years ago
bunnei
d4dcd3e720
texture: Add missing formats.
8 years ago
bunnei
848ade06d5
gpu: Add several framebuffer formats to RenderTargetFormat.
8 years ago
bunnei
de84b74dd4
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
8 years ago
bunnei
797267eb58
shader_bytecode: Make ctor's constexpr and explicit.
8 years ago
bunnei
4d9c441bef
renderer_opengl: Implement BlendEquation and BlendFunc.
8 years ago
bunnei
33a0dddf78
bit_field: Remove is_pod check, add is_trivially_copyable_v.
8 years ago
bunnei
48ab22ff76
gl_shader_decompiler: Fix warnings with MarkAsUsed.
8 years ago
bunnei
7ad31d2667
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
8 years ago
bunnei
29ab89054d
gl_shader_decompiler: Implement several MUFU subops and abs_d.
8 years ago
bunnei
93388e3c6b
gl_shader_decompiler: Fix swizzle in GetRegister.
8 years ago
bunnei
c1408040a6
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
8 years ago
bunnei
dbf1fb7e61
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
8 years ago
bunnei
7fe43996de
gl_shader_decompiler: Implement IPA instruction.
8 years ago
bunnei
05305422e1
gl_shader_decompiler: Add support for TEXS instruction.
8 years ago
bunnei
69f5eadc2b
gl_shader_decompiler: Use fragment output color for GPR 0-3.
8 years ago
bunnei
fdca99c4fb
gl_shader_decompiler: Partially implement MUFU.
8 years ago
mailwl
59077b7d07
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org
8 years ago
shinyquagsire23
5634f49b60
file_sys: Use NGLOG
8 years ago
Hexagon12
4c462c91bd
Various service name fixes - part 2 (rebased) ( #322 )
* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
8 years ago
Subv
d388e8e8f9
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
8 years ago
Subv
b5fdd197b2
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
8 years ago
bunnei
ad8a27a7b3
gl_rendering: Use NGLOG* for changed code.
8 years ago
bunnei
65092bf8d8
gl_rasterizer: Implement indexed vertex mode.
8 years ago
shinyquagsire23
13ab489cb7
file_sys: tweaks
8 years ago
shinyquagsire23
bba0a351e7
file_sys: Add HFS/PFS helper component
8 years ago
bunnei
f6ba44429e
pl_u: Use empty shared font if none is available.
- Makes games work in lieu of shared_font.bin.
8 years ago
Subv
ea9f5538c2
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
8 years ago
Subv
d8fdbefef6
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
8 years ago
bunnei
dc852fda3b
fsp_srv: Implement DeleteFile.
- Used by Binding of Isaac.
8 years ago
Subv
1a31997264
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
8 years ago
Subv
ffdc9e716d
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
8 years ago