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@ -117,6 +117,13 @@ public: |
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shader_source += text + '\n'; |
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} |
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void AddLine(char character) { |
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DEBUG_ASSERT(scope >= 0); |
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AppendIndentation(); |
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shader_source += character; |
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shader_source += '\n'; |
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} |
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std::string GetResult() { |
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return std::move(shader_source); |
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} |
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@ -511,14 +518,14 @@ private: |
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} |
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--shader.scope; |
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shader.AddLine("}"); |
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shader.AddLine('}'); |
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} |
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shader.AddLine("default: return false;"); |
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shader.AddLine("}"); |
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shader.AddLine('}'); |
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--shader.scope; |
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shader.AddLine("}"); |
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shader.AddLine('}'); |
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shader.AddLine("return false;"); |
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} |
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@ -568,7 +575,7 @@ private: |
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unsigned const_buffer_layout = 0; |
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for (const auto& entry : GetConstBuffersDeclarations()) { |
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declarations.AddLine("layout(std430) buffer " + entry.GetName()); |
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declarations.AddLine("{"); |
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declarations.AddLine('{'); |
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declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];"); |
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declarations.AddLine("};"); |
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declarations.AddLine(""); |
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