4975 Commits (2fb77adb9f3fca7c4243ffe20df14c45d928fa96)

Author SHA1 Message Date
ReinUsesLisp 707bf41c6f
maxwell_3d: Add tessellation mode register 6 years ago
ReinUsesLisp d2b50c5ebd
maxwell_3d: Add patch vertices register 6 years ago
ReinUsesLisp 74f515e8b6
shader_bytecode: Remove corrupted character 6 years ago
ReinUsesLisp ff64c3951a
texture_cache/surface_base: Fix out of bounds texture views 6 years ago
ReinUsesLisp fb6cf12a17
gl_framebuffer_cache: Optimize framebuffer key 6 years ago
ReinUsesLisp c34da106ed
gl_rasterizer: Re-enable framebuffer cache for clear buffers 6 years ago
ReinUsesLisp e6a0a30334
renderer_opengl: Make ScreenRectVertex's constructor constexpr 6 years ago
ReinUsesLisp dee7844443
renderer_opengl: Remove C casts 6 years ago
ReinUsesLisp 3a44faff11
renderer_opengl: Use explicit binding for presentation shaders 6 years ago
ReinUsesLisp 75cc501d52
renderer_opengl: Drop macros for message decorations 6 years ago
ReinUsesLisp 056f049b26
renderer_opengl: Move static definitions to anonymous namespace 6 years ago
ReinUsesLisp 4589582eaf
renderer_opengl: Move commentaries to header file 6 years ago
Lioncash aed6d8bef5 video_core/gpu_thread: Tidy up SwapBuffers() 6 years ago
Lioncash 9403979c22 video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys() 6 years ago
Lioncash 930e311526 video_core/const_buffer_locker: Remove unused includes 6 years ago
Lioncash 9341ca7979 video_core/const_buffer_locker: Remove #pragma once from cpp file 6 years ago
Lioncash 849581075a core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class 6 years ago
Lioncash 3f08e8d8d4 core/memory: Migrate over GetPointer() 6 years ago
Lioncash 536fc7f0ea core: Prepare various classes for memory read/write migration 6 years ago
ReinUsesLisp ef4446cb11
gl_shader_decompiler: Fix casts from fp32 to f16 6 years ago
ReinUsesLisp 410d44ce05
gl_device: Deduce indexing bug from device instead of heuristic 6 years ago
ReinUsesLisp 74fff717aa
gl_texture_cache: Apply sRGB on blits 6 years ago
bunnei 9ec84fc592 gpu_thread: Don't spin wait if there are no GPU commands. 6 years ago
ReinUsesLisp dc2e83fa31
gl_device: Reserve base bindings on limited devices 6 years ago
ReinUsesLisp e3d7334be9
gl_state: Skip null texture binds 6 years ago
ReinUsesLisp 919ac2c4d3
gl_rasterizer: Disable compute shaders on Intel 6 years ago
ReinUsesLisp 894ad74b87
gl_shader_cache: Hack shared memory size 6 years ago
ReinUsesLisp e35b9597ef
gl_shader_decompiler: Normalize image bindings 6 years ago
ReinUsesLisp 36d9b409fc
gl_shader_decompiler: Normalize cbuf bindings 6 years ago
ReinUsesLisp f936b86c7c
gl_rasterizer: Add missing cbuf counter reset on compute 6 years ago
ReinUsesLisp 180417c514
gl_shader_cache: Remove dynamic BaseBinding specialization 6 years ago
ReinUsesLisp c8a48aacc0
video_core: Unify ProgramType and ShaderStage into ShaderType 6 years ago
ReinUsesLisp 0f23359a44
gl_rasterizer: Bind graphics images to draw commands 6 years ago
ReinUsesLisp 287ae2b9e8
gl_shader_cache: Specialize local memory size for compute shaders 6 years ago
ReinUsesLisp dbeb523879
gl_shader_cache: Specialize shared memory size 6 years ago
ReinUsesLisp 4f5d8e4342
gl_shader_cache: Specialize shader workgroup 6 years ago
ReinUsesLisp dc9961f341
shader/texture: Handle TLDS texture type mismatches 6 years ago
ReinUsesLisp 32c1bc6a67
shader/texture: Deduce texture buffers from locker 6 years ago
ReinUsesLisp 73aaf365e7
buffer_cache: Remove brace initialized for objects with default constructor 6 years ago
Fernando Sahmkow cc81c0ce64 Texture_Cache: Redo invalid Surfaces handling. 6 years ago
ReinUsesLisp 24f4198cee
shader/other: Reduce DEPBAR log severity 6 years ago
ReinUsesLisp bc10714dcf
gl_shader_gen: Apply default value to gl_Position 6 years ago
Fernando Sahmkow c8473f399e Shader_IR: Address Feedback 6 years ago
ReinUsesLisp 4681381a34
format_lookup_table: Address feedback 6 years ago
ReinUsesLisp 80eacdf89b
texture_cache: Use a table instead of switch for texture formats 6 years ago
ReinUsesLisp 48a1687f51
texture_cache: Drop abstracted ComponentType 6 years ago
greggameplayer c6bc13d0aa correct the implementation of RGBA16UI 6 years ago
Fernando Sahmkow cd0f5dfc17 Shader_IR: Implement TXD instruction. 6 years ago
Fernando Sahmkow f3d1b370aa Shader_IR: Implement FLO instruction. 6 years ago
Fernando Sahmkow 95137a04e1 Shader_Bytecode: Add encodings for FLO, SHF and TXD 6 years ago