4975 Commits (2fb77adb9f3fca7c4243ffe20df14c45d928fa96)

Author SHA1 Message Date
Lioncash 7af56dfa76 renderer_opengl/utils: Remove unused header inclusions 6 years ago
Lioncash 06d30fbcca renderer_opengl/utils: Forward declare private structs 6 years ago
ReinUsesLisp 66a1c777c9 gl_texture_cache: Use local variables to simplify DownloadTexture 6 years ago
ReinUsesLisp cdb00546f0 gl_texture_cache: Fix format for RGBX16F 6 years ago
ReinUsesLisp 2d09467f6f gl_texture_cache: Use Snorm internal format for RG8S 6 years ago
ReinUsesLisp 02624c35ec gl_texture_cache: Use Snorm internal format for ABGR8S 6 years ago
Lioncash a1eee1749e control_flow: Silence -Wreorder warning for CFGRebuildState 6 years ago
Lioncash f10ea944e0 gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant 6 years ago
Lioncash 4cd5ad90f3 gl_shader_cache: std::move entries in CachedShader constructor 6 years ago
Lioncash 15a6840e7a gl_shader_cache: Remove unused entries variable in BuildShader() 6 years ago
ReinUsesLisp 09e17fbb0f vk_texture_cache: Implement generic texture cache on Vulkan 6 years ago
ReinUsesLisp 2b2712fa95 texture_cache/surface_params: Make GetNumLayers public 6 years ago
Rodrigo Locatti b1138e5ea1
vk_compute_pass: Address feedback 6 years ago
ReinUsesLisp 3d46709b7f maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver 6 years ago
ReinUsesLisp 13021b534c shader_ir/texture: Simplify AOFFI code 6 years ago
ReinUsesLisp e2a2a556b9 shader_ir/memory: Implement u16 and u8 for STG and LDG 6 years ago
ReinUsesLisp 908e085d02 vk_compute_pass: Add compute passes to emulate missing Vulkan features 6 years ago
ReinUsesLisp 82a64da077 vk_shader_util: Add helper to build SPIR-V shaders 6 years ago
ReinUsesLisp 6888d776ff vk_pipeline_cache: Initial implementation 6 years ago
ReinUsesLisp 2effdeb924 vk_graphics_pipeline: Initial implementation 6 years ago
ReinUsesLisp dc96a59fa0 vk_compute_pipeline: Initial implementation 6 years ago
ReinUsesLisp b392a5986e vk_pipeline_cache: Add file and define descriptor update template filler 6 years ago
ReinUsesLisp 3142f1b597 fixed_pipeline_state: Add depth clamp 6 years ago
ReinUsesLisp 9c548146ca vk_rasterizer: Add placeholder 6 years ago
ReinUsesLisp 5aeff9aff5 vk_renderpass_cache: Initial implementation 6 years ago
ReinUsesLisp 322d6a0311 vk_update_descriptor: Initial implementation 6 years ago
ReinUsesLisp 5b01f80a12 vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 6 years ago
ReinUsesLisp ceb851b590 vk_memory_manager: Misc changes 6 years ago
ReinUsesLisp 85bb6a6f08 vk_buffer_cache: Temporarily remove buffer cache 6 years ago
Fernando Sahmkow 3dd6b55851 Shader_IR: Address Feedback 6 years ago
Fernando Sahmkow a1667a7b46 Shader_IR: Implement TXD Array. 6 years ago
Rodrigo Locatti 6e347d8d1b
Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp 6 years ago
ReinUsesLisp 0d6d8129c4 yuzu: Remove Maxwell debugger 6 years ago
ReinUsesLisp 1fe7df4517 vk_descriptor_pool: Initial implementation 6 years ago
Fernando Sahmkow b3371ed09e Shader_IR: add the ability to amend code in the shader ir. 6 years ago
Rodrigo Locatti 4cbb363d3f
vk_image: Avoid unnecesary equals 6 years ago
Markus Wick cb9dd01ffd video_core: Block in WaitFence. 6 years ago
Rodrigo Locatti f2c61bbe13
vk_staging_buffer_pool: Initialize last epoch to zero 6 years ago
ReinUsesLisp 5b989f189f
gl_rasterizer: Allow rendering without fragment shader 6 years ago
ReinUsesLisp 3813af2f3c
vk_staging_buffer_pool: Add a staging pool for temporary operations 6 years ago
ReinUsesLisp c83bf7cd1e
vk_image: Add an image object abstraction 6 years ago
ReinUsesLisp b9e3f5eb36
fixed_pipeline_state: Define symetric operator!= and mark as noexcept 6 years ago
ReinUsesLisp 4a3026b16b
fixed_pipeline_state: Define structure and loaders 6 years ago
ReinUsesLisp 5770418fb3
maxwell_3d: Add depth bounds registers 6 years ago
ReinUsesLisp 91d35559e5
maxwell_to_gl: Implement missing primitive topologies 6 years ago
Fernando Sahmkow 218ee18417 Texture Cache: Improve documentation 6 years ago
Fernando Sahmkow a3916588b6 Texture Cache: Address Feedback 6 years ago
Fernando Sahmkow 51c9e98677 Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 6 years ago
ReinUsesLisp 1e16023d60
gl_shader_cache: Update commentary for shared memory 6 years ago
ReinUsesLisp 486c6a5316
gl_shader_cache: Remove unused entry in GetPrimitiveDescription 6 years ago