4975 Commits (2fb77adb9f3fca7c4243ffe20df14c45d928fa96)

Author SHA1 Message Date
Nguyen Dac Nam 88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat 6 years ago
Nguyen Dac Nam e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat 6 years ago
Nguyen Dac Nam 47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat 6 years ago
Nguyen Dac Nam 1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short 6 years ago
Nguyen Dac Nam a2c2c5768f
fix warning 6 years ago
Nguyen Dac Nam a8508f2bc0
clang-format fix 6 years ago
Nguyen Dac Nam 556f3a6e9a
shader_conversion: add conversion I2F for Short 6 years ago
Nguyen Dac Nam 2ef8af93aa
vk_shader: add Capability StorageImageReadWithoutFormat 6 years ago
Nguyen Dac Nam f6f0762e81 vk_shader: Implement function ImageLoad (Used by Kirby Start Allies) 6 years ago
Nguyen Dac Nam ec206f7f95
fixups mistake auto commit. 6 years ago
Nguyen Dac Nam eaf60ca5d8
Update code structure 6 years ago
Nguyen Dac Nam 9295966d26
add vertex UnsignedInt size RGBA 6 years ago
Nguyen Dac Nam 9fc42fffd9
add eBc2SrgbBlock to formats 6 years ago
Nguyen Dac Nam 493f0ad904
vulkan: add DXT23_SRGB 6 years ago
Nguyen Dac Nam ba84f0988f
renderer_vulkan: Add the rest of case for TryConvertBorderColor 6 years ago
ReinUsesLisp 6a0220b2e1 texture_cache: Implement layered framebuffer attachments 6 years ago
ReinUsesLisp 1caf3f11c8 vk_shader_decompiler: Implement Layer output attribute 6 years ago
ReinUsesLisp bfda5ff3f6 texture_cache: Avoid matches in 3D textures 6 years ago
ReinUsesLisp fd62bdf377 surface_base: Implement texture buffer flushes 6 years ago
bunnei 0f70f68fb3
Revert "video_core: memory_manager: Use GPU interface for cache functions." 6 years ago
ReinUsesLisp 14c2a4a2ec texture: Implement R32I 6 years ago
ReinUsesLisp 6910ade146 shader/texture: Allow 2D shadow arrays and simplify code 6 years ago
ReinUsesLisp 91aa58e410 maxwell_3d: Unify draw methods 6 years ago
ReinUsesLisp 6d3a046caa query_cache: Address feedback 6 years ago
ReinUsesLisp 54a00ee4cf query_cache: Fix ambiguity in CacheAddr getter 6 years ago
ReinUsesLisp cc0694559f query_cache: Add a recursive mutex for concurrent usage 6 years ago
ReinUsesLisp bcd348f238 vk_query_cache: Implement generic query cache on Vulkan 6 years ago
ReinUsesLisp c31382ced5 query_cache: Abstract OpenGL implementation 6 years ago
ReinUsesLisp 73d2d3342d gl_query_cache: Optimize query cache 6 years ago
ReinUsesLisp aae8c180cb gl_query_cache: Implement host queries using a deferred cache 6 years ago
ReinUsesLisp ef9920e164 gl_rasterizer: Sort method declarations 6 years ago
ReinUsesLisp fe1238be7a gl_rasterizer: Add queued commands counter 6 years ago
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
ReinUsesLisp 3217400dd1 gl_resource_manager: Add managed query class 7 years ago
ReinUsesLisp 336a4f8e99 gl_rasterizer: Use the least generic OpenGL draw function possible 6 years ago
ReinUsesLisp cbea8c74de vk_shader_decompiler: Fix vertex id and instance id 6 years ago
Fernando Sahmkow d6ed31b9fa GPU: Address Feedback. 6 years ago
Fernando Sahmkow 8e9a4944db GPU: Implement GPU Clock correctly. 6 years ago
Fernando Sahmkow 0cb3bcfbb7 Maxwell3D: Correct query reporting. 6 years ago
bunnei b5c13ee0eb gpu_thread: Use MPSCQueue for GPU commands. 6 years ago
bunnei 7cacb08cdf video_core: memory_manager: Use GPU interface for cache functions. 6 years ago
ReinUsesLisp bf9a822b87 shader/decode: Fix constant buffer offsets 6 years ago
ReinUsesLisp 8bb9eef97b maxwell_to_gl: Implement R8G8_USCALED 6 years ago
ReinUsesLisp c81c361e82 maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR 6 years ago
ReinUsesLisp 0eb36c90f4 vk_rasterizer: Use noexcept variants of std::bitset 6 years ago
ReinUsesLisp 7da52673d0 gl_rasterizer: Implement GL_POINT_SPRITE 6 years ago
ReinUsesLisp 4eed744277 maxwell_3d: Fix stencil back mask 6 years ago
ReinUsesLisp 223a89a19f shader: Remove curly braces initializers on shared pointers 6 years ago
ReinUsesLisp 729ca120e3 shader/shift: Implement SHIFT_RIGHT_{IMM,R} 6 years ago
ReinUsesLisp 017474c3f8 shader/shift: Implement SHF_LEFT_{IMM,R} 6 years ago