David Marcec
b124a9d45b
Swapped TID and Game name to make it easier to parse
6 years ago
David Marcec
669b37f02e
Log the current title id and game name which is booting
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
6 years ago
David Marcec
b5e55f275b
Used revision 5 instead of 7, marked constexpr as static
6 years ago
David Marcec
5bcd512c3c
Mark DrawArrays as LOG_TRACE
There's no reason to clog logs with DrawArray.
6 years ago
David Marcec
318288f0be
Mark KickOffPb & SubmitGPFIFO as trace
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
6 years ago
Fernando Sahmkow
5034835feb
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
6 years ago
Fernando Sahmkow
01b8a78a8a
Shader_IR: Implement ICMP.
6 years ago
David Marcec
e4b4e60f49
Added frame_count for REV7 audio renderer
Added framecount
6 years ago
David Marcec
7c1dd9debf
disable clang-format temp
6 years ago
Fernando Sahmkow
ab61f800b6
Rasterizer: Refactor and simplify DrawBatch Interface.
6 years ago
Fernando Sahmkow
e3fdcdf7f0
Rasterizer: Address Feedback and conscerns.
6 years ago
Fernando Sahmkow
2b5f0e2616
Rasterizer: Refactor draw calls, remove deadcode and clean up.
6 years ago
Fernando Sahmkow
ae03b1ebc7
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
6 years ago
Fernando Sahmkow
b61203a547
Video Core: initial Implementation of InstanceDraw Packaging
6 years ago
David Marcec
87e01ad919
Initial implementation of Ioctl2 & Ioctl3
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
6 years ago
Fernando Sahmkow
22928abc70
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
This commit avoids Invalidating and Flushing the GPU if the page is not
marked as a RasterizerCache Page.
6 years ago
ReinUsesLisp
42815d1d24
shader_ir/warp: Implement SHFL
6 years ago
ReinUsesLisp
61eb6e3e00
maxwell_to_gl: Fix mipmap filtering
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
6 years ago
ReinUsesLisp
64949b515e
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
6 years ago
Morph
53d2442a44
When docked mode is checked, uncheck "joycons docked"
6 years ago
Rodrigo Locatti
a5f0cbb0f1
maxwell_3d: Update firmware 4 call stub commentary
6 years ago
ReinUsesLisp
6c7f91a5a8
vk_device: Add miscellaneous features and minor style changes
* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
6 years ago
ReinUsesLisp
2727ebd801
video_core/surface: Add function to detect sRGB surfaces
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
6 years ago
ReinUsesLisp
8718c70d99
renderer_opengl: Fix rebase mistake
6 years ago
ReinUsesLisp
2e6bebb3d2
shader/image: Implement SUATOM and fix SUST
7 years ago
Fernando Sahmkow
997f808f69
gl_rasterizer: Correct sRGB Fix regression
6 years ago
ReinUsesLisp
3e5e983799
renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
6 years ago
FearlessTobi
82f6c628e7
Address review comments
6 years ago
fearlessTobi
32c6e238fd
Add frametime logging for tracking performance over time
Co-Authored-By: jroweboy <jroweboy@gmail.com>
6 years ago
Nick Renieris
1017fa7b1d
nro: Implement ReadControlData
With this, the "Developer" field in the Properties for homebrew is now populated.
Signed-off-by: Nick Renieris <velocityra@gmail.com>
6 years ago
ReinUsesLisp
38a1ebadf3
gl_shader_decompiler: Avoid writing output attribute when unimplemented
6 years ago
ReinUsesLisp
e2aad88d51
gl_shader_decompiler: Keep track of written images and mark them as modified
6 years ago
ReinUsesLisp
953a673777
texture_cache: Minor changes
6 years ago
ReinUsesLisp
3dc2c278b2
gl_rasterizer: Apply textures and images state
7 years ago
ReinUsesLisp
a2f424bc01
gl_rasterizer: Add samplers to compute dispatches
7 years ago
ReinUsesLisp
58135dec73
gl_rasterizer: Minor code changes
7 years ago
ReinUsesLisp
8fdc04388f
gl_state: Split textures and samplers into two arrays
7 years ago
ReinUsesLisp
0c8851163d
gl_rasterizer: Implement image bindings
7 years ago
ReinUsesLisp
714bd740bb
gl_state: Add support for glBindImageTextures
7 years ago
ReinUsesLisp
67be7aff62
texture_cache: Pass TIC to texture cache
7 years ago
ReinUsesLisp
9fb31b1b23
kepler_compute: Implement texture queries
7 years ago
ReinUsesLisp
0ea5b1a339
gl_rasterizer: Split SetupTextures
7 years ago
ReinUsesLisp
a942ad52ca
gl_shader_decompiler: Implement shared memory
6 years ago
ReinUsesLisp
b66b14a64f
shader_ir: Implement LD_S
Loads from shared memory.
6 years ago
ReinUsesLisp
df0203dd87
shader_ir: Implement ST_S
This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
7 years ago
FearlessTobi
c61fa7eea5
Address review comments
6 years ago
Lioncash
6952478449
service/am: Remove usages of global system accessors
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
7 years ago
FearlessTobi
ea38fab388
yuzu/configure: move speed limiter to general
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
6 years ago
Lioncash
c4cdbfdbff
kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemory
Corrects the parameter names within the doxygen comments so that they
resolve properly.
7 years ago
Lioncash
4ca5db278f
kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemory
Narrows the scope of variables down to where they're only necessary.
7 years ago