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@ -728,19 +728,19 @@ void RasterizerOpenGL::DrawPrelude() { |
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} |
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struct DrawParams { |
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bool is_indexed; |
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bool is_instanced; |
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GLenum primitive_mode; |
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GLint count; |
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GLint base_vertex; |
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bool is_indexed{}; |
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bool is_instanced{}; |
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GLenum primitive_mode{}; |
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GLint count{}; |
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GLint base_vertex{}; |
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// Indexed settings
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GLenum index_format; |
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GLintptr index_buffer_offset; |
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GLenum index_format{}; |
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GLintptr index_buffer_offset{}; |
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// Instanced setting
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GLint num_instances; |
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GLint base_instance; |
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GLint num_instances{}; |
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GLint base_instance{}; |
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void DispatchDraw() { |
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if (is_indexed) { |
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@ -770,7 +770,7 @@ void RasterizerOpenGL::DrawArrays() { |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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const auto& regs = maxwell3d.regs; |
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const auto current_instance = maxwell3d.state.current_instance; |
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DrawParams draw_call; |
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DrawParams draw_call{}; |
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draw_call.is_indexed = accelerate_draw == AccelDraw::Indexed; |
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draw_call.num_instances = static_cast<GLint>(1); |
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draw_call.base_instance = static_cast<GLint>(current_instance); |
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@ -797,7 +797,7 @@ void RasterizerOpenGL::DrawMultiArrays() { |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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const auto& regs = maxwell3d.regs; |
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const auto& draw_setup = maxwell3d.mme_draw; |
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DrawParams draw_call; |
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DrawParams draw_call{}; |
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draw_call.is_indexed = |
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draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed; |
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draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count); |
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