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@ -341,7 +341,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, |
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ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v), |
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}}; |
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state.textures[0].texture = screen_info.display_texture; |
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state.textures[0] = screen_info.display_texture; |
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state.framebuffer_srgb.enabled = screen_info.display_srgb; |
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state.AllDirty(); |
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state.Apply(); |
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