bunnei
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
7 years ago
Zach Hilman
6738fb5fef
Update README.md
7 years ago
Fernando Sahmkow
0a67416971
Merge pull request #2693 from ReinUsesLisp/hsetp2
shader/half_set_predicate: Implement missing HSETP2 variants
7 years ago
Flame Sage
369be67039
Update README.md
7 years ago
Flame Sage
aa599ac709
Update README.md
7 years ago
Flame Sage
a2edb27158
Merge pull request #2752 from DarkLordZach/master
azure: Fix clang-format and releases
7 years ago
Zach Hilman
f470bcb826
azure: Fix clang-format and releases
7 years ago
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
7 years ago
ReinUsesLisp
45c162444d
shader/half_set_predicate: Fix HSETP2 implementation
7 years ago
ReinUsesLisp
6c4985edc9
shader/half_set_predicate: Implement missing HSETP2 variants
7 years ago
bunnei
5d369112d9
Merge pull request #2687 from lioncash/tls-process
kernel/process: Allocate the process' TLS region during initialization
7 years ago
bunnei
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
shader-ir: Minor cleanup-related changes
7 years ago
David
d4b95bfc25
Merge pull request #2741 from FernandoS27/trace-log
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
7 years ago
Fernando Sahmkow
5e457bf258
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
7 years ago
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
7 years ago
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
7 years ago
Fernando Sahmkow
7826f0afd9
Texture_Cache: Rebase Fixes
7 years ago
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
7 years ago
Fernando Sahmkow
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
7 years ago
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
7 years ago
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
7 years ago
Fernando Sahmkow
0d3db58657
Maxwell3D: Rework CBData Upload
7 years ago
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
7 years ago
Fernando Sahmkow
223a535f3f
Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
7 years ago
Rodrigo Locatti
c3218c110f
Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
7 years ago
Lioncash
bebbdc2067
shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
7 years ago
Lioncash
60926ac16b
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
7 years ago
Lioncash
44d87ff641
shader_ir: Remove unused includes
Removes unnecessary header dependencies.
7 years ago
Fernando Sahmkow
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
7 years ago
Lioncash
e2d7dda166
shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
8a6fc529a9
7 years ago
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
7 years ago
bunnei
b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
7 years ago
ReinUsesLisp
afa8096df5
shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
7 years ago
bunnei
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
7 years ago
Fernando Sahmkow
2ac7472d3f
Texture_Cache: Address Feedback
7 years ago
Fernando Sahmkow
0f54b541f4
Texture_Cache: Remove some unprecise fallback case and clang format
7 years ago
Fernando Sahmkow
5818959e54
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
7 years ago
Fernando Sahmkow
913b7a6872
GPU: Add a microprofile for macro interpreter
7 years ago
Fernando Sahmkow
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
7 years ago
Fernando Sahmkow
5c1e1a148e
Gl_Texture_Cache: Measure Buffer Copy Times
7 years ago
Fernando Sahmkow
5d31bab69a
Texture_Cache: Correct Linear Structural Match.
7 years ago
Fernando Sahmkow
4882c058fd
Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
7 years ago
Fernando Sahmkow
0ec9da2f9f
Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
7 years ago
Flame Sage
b9e1db1312
Merge pull request #2730 from DarkLordZach/master
Finalize Azure Pipelines Definitions
7 years ago
Zach Hilman
bbc5b5d62d
Finalize Azure Pipelines Definitions
d
7 years ago
Lioncash
093e5440e2
core: Remove CurrentArmInterface() global accessor
Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
7 years ago
Zach Hilman
4d82158274
Merge pull request #2725 from ogniK5377/mult-audbuffer
"AudioRenderer" thread should have a unique name
7 years ago
David Marcec
ea5602b959
Clang format
7 years ago
David Marcec
31fe859fe5
Addressed issues
7 years ago
David Marcec
73b37886c1
"AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
7 years ago