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@ -133,11 +133,11 @@ public: |
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)}; |
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents, true); |
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if (depth_buffer.target) |
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depth_buffer.target->MarkAsRenderTarget(false); |
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depth_buffer.target->MarkAsRenderTarget(false, NO_RT); |
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depth_buffer.target = surface_view.first; |
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depth_buffer.view = surface_view.second; |
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if (depth_buffer.target) |
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depth_buffer.target->MarkAsRenderTarget(true); |
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depth_buffer.target->MarkAsRenderTarget(true, DEPTH_RT); |
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return surface_view.second; |
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} |
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@ -167,11 +167,11 @@ public: |
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auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index), |
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preserve_contents, true); |
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if (render_targets[index].target) |
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render_targets[index].target->MarkAsRenderTarget(false); |
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render_targets[index].target->MarkAsRenderTarget(false, NO_RT); |
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render_targets[index].target = surface_view.first; |
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render_targets[index].view = surface_view.second; |
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if (render_targets[index].target) |
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render_targets[index].target->MarkAsRenderTarget(true); |
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render_targets[index].target->MarkAsRenderTarget(true, static_cast<u32>(index)); |
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return surface_view.second; |
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} |
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@ -191,7 +191,7 @@ public: |
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if (depth_buffer.target == nullptr) { |
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return; |
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} |
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depth_buffer.target->MarkAsRenderTarget(false); |
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depth_buffer.target->MarkAsRenderTarget(false, NO_RT); |
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depth_buffer.target = nullptr; |
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depth_buffer.view = nullptr; |
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} |
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@ -200,7 +200,7 @@ public: |
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if (render_targets[index].target == nullptr) { |
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return; |
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} |
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render_targets[index].target->MarkAsRenderTarget(false); |
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render_targets[index].target->MarkAsRenderTarget(false, NO_RT); |
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render_targets[index].target = nullptr; |
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render_targets[index].view = nullptr; |
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} |
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@ -270,6 +270,16 @@ protected: |
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// and reading it from a sepparate buffer. |
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virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0; |
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void ManageRenderTargetUnregister(TSurface& surface) { |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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const u32 index = surface->GetRenderTarget(); |
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if (index == DEPTH_RT) { |
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maxwell3d.dirty_flags.zeta_buffer = true; |
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} else { |
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maxwell3d.dirty_flags.color_buffer.set(index, true); |
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} |
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} |
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void Register(TSurface surface) { |
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const GPUVAddr gpu_addr = surface->GetGpuAddr(); |
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const CacheAddr cache_ptr = ToCacheAddr(system.GPU().MemoryManager().GetPointer(gpu_addr)); |
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@ -294,6 +304,9 @@ protected: |
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if (guard_render_targets && surface->IsProtected()) { |
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return; |
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} |
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if (!guard_render_targets && surface->IsRenderTarget()) { |
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ManageRenderTargetUnregister(surface); |
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} |
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const GPUVAddr gpu_addr = surface->GetGpuAddr(); |
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const CacheAddr cache_ptr = surface->GetCacheAddr(); |
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const std::size_t size = surface->GetSizeInBytes(); |
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@ -649,15 +662,6 @@ private: |
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} |
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return {current_surface, *view}; |
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} |
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// The next case is unsafe, so if we r in accurate GPU, just skip it |
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if (Settings::values.use_accurate_gpu_emulation) { |
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, |
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MatchTopologyResult::FullMatch); |
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} |
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// This is the case the texture is a part of the parent. |
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if (current_surface->MatchesSubTexture(params, gpu_addr)) { |
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return RebuildSurface(current_surface, params, is_render); |
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} |
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} else { |
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// If there are many overlaps, odds are they are subtextures of the candidate |
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// surface. We try to construct a new surface based on the candidate parameters, |
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@ -793,6 +797,9 @@ private: |
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static constexpr u64 registry_page_size{1 << registry_page_bits}; |
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std::unordered_map<CacheAddr, std::vector<TSurface>> registry; |
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static constexpr u32 DEPTH_RT = 8; |
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static constexpr u32 NO_RT = 0xFFFFFFFF; |
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// The L1 Cache is used for fast texture lookup before checking the overlaps |
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// This avoids calculating size and other stuffs. |
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std::unordered_map<CacheAddr, TSurface> l1_cache; |
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