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@ -936,56 +936,53 @@ void RasterizerOpenGL::SyncClipCoef() { |
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} |
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void RasterizerOpenGL::SyncCullMode() { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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state.cull.enabled = regs.cull.enabled != 0; |
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const auto& regs = maxwell3d.regs; |
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if (state.cull.enabled) { |
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state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); |
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state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); |
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const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 || |
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regs.viewport_transform[0].scale_y < 0.0f}; |
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// If the GPU is configured to flip the rasterized triangles, then we need to flip the
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// notion of front and back. Note: We flip the triangles when the value of the register is 0
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// because OpenGL already does it for us.
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if (flip_triangles) { |
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if (state.cull.front_face == GL_CCW) |
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state.cull.front_face = GL_CW; |
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else if (state.cull.front_face == GL_CW) |
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state.cull.front_face = GL_CCW; |
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} |
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state.cull.enabled = regs.cull.enabled != 0; |
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state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); |
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state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); |
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const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 || |
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regs.viewport_transform[0].scale_y < 0.0f}; |
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// If the GPU is configured to flip the rasterized triangles, then we need to flip the
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// notion of front and back. Note: We flip the triangles when the value of the register is 0
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// because OpenGL already does it for us.
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if (flip_triangles) { |
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if (state.cull.front_face == GL_CCW) |
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state.cull.front_face = GL_CW; |
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else if (state.cull.front_face == GL_CW) |
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state.cull.front_face = GL_CCW; |
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} |
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} |
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void RasterizerOpenGL::SyncPrimitiveRestart() { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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const auto& regs = maxwell3d.regs; |
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state.primitive_restart.enabled = regs.primitive_restart.enabled; |
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state.primitive_restart.index = regs.primitive_restart.index; |
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} |
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void RasterizerOpenGL::SyncDepthTestState() { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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const auto& regs = maxwell3d.regs; |
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state.depth.test_enabled = regs.depth_test_enable != 0; |
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state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; |
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if (!state.depth.test_enabled) |
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return; |
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state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func); |
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} |
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void RasterizerOpenGL::SyncStencilTestState() { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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state.stencil.test_enabled = regs.stencil_enable != 0; |
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if (!regs.stencil_enable) { |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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if (!maxwell3d.dirty.stencil_test) { |
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return; |
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} |
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const auto& regs = maxwell3d.regs; |
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state.stencil.test_enabled = regs.stencil_enable != 0; |
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state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); |
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state.stencil.front.test_ref = regs.stencil_front_func_ref; |
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state.stencil.front.test_mask = regs.stencil_front_func_mask; |
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@ -1010,10 +1007,17 @@ void RasterizerOpenGL::SyncStencilTestState() { |
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state.stencil.back.action_depth_fail = GL_KEEP; |
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state.stencil.back.action_depth_pass = GL_KEEP; |
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} |
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state.MarkDirtyStencilState(true); |
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maxwell3d.dirty.stencil_test = false; |
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} |
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void RasterizerOpenGL::SyncColorMask() { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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if (!maxwell3d.dirty.color_mask) { |
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return; |
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} |
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const auto& regs = maxwell3d.regs; |
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const std::size_t count = |
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regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1; |
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for (std::size_t i = 0; i < count; i++) { |
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@ -1024,6 +1028,9 @@ void RasterizerOpenGL::SyncColorMask() { |
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dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE; |
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dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE; |
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} |
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state.MarkDirtyColorMask(true); |
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maxwell3d.dirty.color_mask = false; |
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} |
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void RasterizerOpenGL::SyncMultiSampleState() { |
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@ -1038,7 +1045,11 @@ void RasterizerOpenGL::SyncFragmentColorClampState() { |
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} |
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void RasterizerOpenGL::SyncBlendState() { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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if (!maxwell3d.dirty.blend_state) { |
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return; |
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} |
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const auto& regs = maxwell3d.regs; |
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state.blend_color.red = regs.blend_color.r; |
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state.blend_color.green = regs.blend_color.g; |
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@ -1061,6 +1072,8 @@ void RasterizerOpenGL::SyncBlendState() { |
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for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { |
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state.blend[i].enabled = false; |
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} |
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maxwell3d.dirty.blend_state = false; |
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state.MarkDirtyBlendState(true); |
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return; |
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} |
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@ -1077,6 +1090,9 @@ void RasterizerOpenGL::SyncBlendState() { |
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blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a); |
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blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a); |
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} |
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state.MarkDirtyBlendState(true); |
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maxwell3d.dirty.blend_state = false; |
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} |
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void RasterizerOpenGL::SyncLogicOpState() { |
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@ -1128,13 +1144,21 @@ void RasterizerOpenGL::SyncPointState() { |
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} |
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void RasterizerOpenGL::SyncPolygonOffset() { |
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const auto& regs = system.GPU().Maxwell3D().regs; |
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auto& maxwell3d = system.GPU().Maxwell3D(); |
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if (!maxwell3d.dirty.polygon_offset) { |
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return; |
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} |
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const auto& regs = maxwell3d.regs; |
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state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0; |
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state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0; |
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state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0; |
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state.polygon_offset.units = regs.polygon_offset_units; |
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state.polygon_offset.factor = regs.polygon_offset_factor; |
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state.polygon_offset.clamp = regs.polygon_offset_clamp; |
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state.MarkDirtyPolygonOffset(true); |
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maxwell3d.dirty.polygon_offset = false; |
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} |
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void RasterizerOpenGL::SyncAlphaTest() { |
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