310 Commits (1ea758cb9efec9a1a71860f4d2283fc7864f6980)

Author SHA1 Message Date
FernandoS27 1a70753709 Propagate depth and depth_block on modules using decoders 7 years ago
ReinUsesLisp 0c0ff8f0f6 gl_shader_decompiler: Implement VMAD 7 years ago
FernandoS27 df5575aa44 Add memory Layout to Render Targets and Depth Buffers 7 years ago
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 7 years ago
FernandoS27 85a8a0b038 Assert Scissor tests 7 years ago
ReinUsesLisp f1dff1c269 gl_shader_decompiler: Implement geometry shaders 7 years ago
bunnei 26348d6ebb fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 7 years ago
ReinUsesLisp db80264fae gl_rasterizer: Implement quads topology 7 years ago
ReinUsesLisp 07609b33c4 video_core: Implement point_size and add point state sync 7 years ago
ReinUsesLisp 51435ad30c gl_state: Pack sampler bindings into a single ARB_multi_bind 7 years ago
ReinUsesLisp f5b5c5ba06 video_core: Add asserts for CS, TFB and alpha testing 7 years ago
Lioncash 02106208f8 shader_bytecode: Lay out the Ipa-related enums better 7 years ago
Lioncash d8cbbfb8ea shader_bytecode: Make operator== and operator!= of IpaMode const qualified 7 years ago
FernandoS27 5a00f0ec41 Implemented I2I.CC on the NEU control code, used by SMO 7 years ago
FernandoS27 81fd967a27 Implemented CSETP 7 years ago
FernandoS27 9cdcf964b5 Implemented Control Codes 7 years ago
FernandoS27 dc2a597dc8 Added texture misc modes to texture instructions 7 years ago
Subv 415fd53a49 Shaders: Implemented multiple-word loads and stores to and from attribute memory. 7 years ago
fearlessTobi 1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 7 years ago
Subv 46b33657b6 GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 7 years ago
FernandoS27 aa5c2354eb Implemented Texture Processing Modes 7 years ago
FernandoS27 a6294ad653 Implemented encodings for LEA and PSET 7 years ago
FernandoS27 4877b9a03d Replace old FragmentHeader for the new Header 7 years ago
FernandoS27 120a7f2706 Implemented (Partialy) Shader Header 7 years ago
Markus Wick f84b102dfb rasterizer: Drop unused handler. 7 years ago
bunnei 05d93558f4 gl_rasterizer: Implement multiple color attachments. 7 years ago
FernandoS27 e54854dfb7 Implemented TMML 7 years ago
FernandoS27 6dd5b33570 Implemented TXQ dimension query type, used by SMO. 7 years ago
FernandoS27 0611ac673f Change name of TEXQ to TXQ, in order to match NVIDIA's naming 7 years ago
Subv 6e6071b6f9 GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 7 years ago
bunnei 58c9460557 maxwell_3d: Remove assert that no longer applies. 7 years ago
FernandoS27 758dd86de9 Implemented IPA Properly 7 years ago
Markus Wick 7902bc2853 gl_rasterizer: Implement a VAO cache. 7 years ago
David Marcec a8c27cb703 Removed saturate assert 7 years ago
David Marcec 70692108c0 Removed saturate assert 7 years ago
David Marcec 9a841e0f5c Added FMUL asserts 7 years ago
David Marcec d7f1baf47e Added FFMA asserts 7 years ago
David Marcec e01efcd8ef Added assert for TEXS nodep 7 years ago
David Marcec 3483657ed7 Added better asserts to IPA, Renamed IPA modes to match mesa 7 years ago
Zach Hilman c5c7c8eb47 maxwell_3d: Use CoreTiming for query timestamp 7 years ago
Lioncash 84f855a61d core/core: Replace includes with forward declarations where applicable 7 years ago
Hexagon12 7afccb51a2 Added predicate comparison GreaterEqualWithNan 7 years ago
Laku a7f046e97f gl_shader_decompiler: Implement POPC (#1203) 7 years ago
tech4me 6df9c631c2 Shaders: Implemented IADD3 7 years ago
bunnei cda7c87ade gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. 7 years ago
Lioncash 28cec12008 maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch() 7 years ago
Laku afc673ec9d fix SEL_IMM bitstring 7 years ago
tech4me 1204fbbc16 Shaders: Added decodings for IADD3 instructions 7 years ago
bunnei 69146a7aa8 maxwell_3d: Update to include additional stencil registers. 7 years ago
Laku 5a8c2eff39 implement lop3 7 years ago