310 Commits (1ea758cb9efec9a1a71860f4d2283fc7864f6980)

Author SHA1 Message Date
bunnei e04a5dec60 Maxwell3D: Call AccelerateDrawBatch on DrawArrays. 8 years ago
bunnei 5ae2fe6c69 gl_rasterizer: Implement AnalyzeVertexArray. 8 years ago
bunnei bf282aa01f maxwell: Add RenderTargetFormat enum. 8 years ago
Subv 3707231f5d GPU: Load the sampler info (TSC) when retrieving active textures. 8 years ago
Subv 18a9536efa GPU: Make the debug_context variable a member of the frontend instead of a global. 8 years ago
Subv f73fb9de9d GPU: Added a function to retrieve the active textures for a shader stage. 8 years ago
Subv b9b5b1e740 GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints. 8 years ago
Subv 10b10a14af GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints. 8 years ago
Subv bc03dc4793 GPU: Added a method to unswizzle a texture without decoding it. 8 years ago
Subv d09097276f GPU: Preliminary work for texture decoding. 8 years ago
Subv 6234ec112b GPU: Added viewport registers to Maxwell3D's reg structure. 8 years ago
bunnei fcddbe6027 maxwell_3d: Add some format decodings and string helper functions. 8 years ago
Subv f3a5328f09 GPU: Added vertex attribute format registers. 8 years ago
Subv a569ee8a58 GPU: Added registers for the number of vertices to render. 8 years ago
Subv 3e645f5595 GPU: Added Z buffer registers to Maxwell3D's reg structure. 8 years ago
Subv b942bfbb13 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 8 years ago
N00byKing d3bdad2aaa Clang Fixes 8 years ago
N00byKing 1212e9e231 Clean Warnings (?) 8 years ago
Subv c0f954906c GPU: Added the TSC registers to the Maxwell3D register structure. 8 years ago
Subv f6e3d3aa1a GPU: Added the TIC registers to the Maxwell3D register structure. 8 years ago
Subv 36c527131f GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. 8 years ago
Subv 80b0f4d681 GPU: Implement the BindStorageBuffer macro method in HLE. 8 years ago
Subv 845415cc3d GPU: Handle writes to the CB_DATA method. 8 years ago
Subv a8cb6ba213 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 8 years ago
Subv 29c026fae1 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 8 years ago
Subv 5979796df8 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 8 years ago
Subv 7b48098c60 GPU: Store shader constbuffer bindings in the GPU state. 8 years ago
Subv 5f181aec24 GPU: Corrected some register offsets and removed superfluous macro registers. 8 years ago
Subv 8a5c0e873b GPU: Make the SetShader macro call do the same as the real macro's code. 8 years ago
Subv e3e0625ff7 GPU: Corrected the parameter documentation for the SetShader macro call. 8 years ago
Subv c9850b0d3a GPU: Handle the SetShader method call (0xE24) and store the shader config. 8 years ago
Subv dbade2db3e GPU: Added the vertex array registers. 8 years ago
Subv 6796e37911 GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 8 years ago
Subv 3247b8f9dd GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. 8 years ago
Subv d468c046f9 GPU: Added Maxwell registers for Shader Program control. 8 years ago
Subv 083e494083 GPU: Intercept writes to the VERTEX_END_GL register. 8 years ago
Lioncash c1583210dd maxwell_3d: Make constructor explicit 8 years ago
Subv 9cf3a6cc00 GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. 8 years ago
Subv 0088b3128b Make a GPU class in VideoCore to contain the GPU state. 8 years ago
Subv 35176a0f73 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 8 years ago