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Removed saturate assert

Saturate already implemented
nce_cpp
David Marcec 7 years ago
parent
commit
70692108c0
  1. 1
      src/video_core/engines/shader_bytecode.h
  2. 1
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

1
src/video_core/engines/shader_bytecode.h

@ -402,7 +402,6 @@ union Instruction {
BitField<47, 1, u64> cc;
BitField<48, 1, u64> negate_b;
BitField<49, 1, u64> negate_c;
BitField<50, 1, u64> saturate;
BitField<51, 2, u64> tab5980_1;
BitField<53, 2, u64> tab5980_0;
} ffma;

1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1436,7 +1436,6 @@ private:
std::string op_b = instr.ffma.negate_b ? "-" : "";
std::string op_c = instr.ffma.negate_c ? "-" : "";
ASSERT_MSG(instr.ffma.saturate == 0, "FFMA Saturate not implemented");
ASSERT_MSG(instr.ffma.cc == 0, "FFMA cc not implemented");
ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO

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