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Changed tab5980_0 default from 0 -> 1

nce_cpp
David Marcec 7 years ago
parent
commit
8c1594cb42
  1. 4
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

4
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1438,8 +1438,8 @@ private:
ASSERT_MSG(instr.ffma.saturate == 0, "FFMA Saturate not implemented");
ASSERT_MSG(instr.ffma.cc == 0, "FFMA cc not implemented");
ASSERT_MSG(instr.ffma.tab5980_0 == 0, "FFMA tab5980_0({}) not implemented",
instr.ffma.tab5980_0.Value());
ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
instr.ffma.tab5980_1.Value());

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