657 Commits (1e2a89d3061bbee3c73cd55fb8d580b56aabacec)

Author SHA1 Message Date
ameerj bc6e399ae3 glsl: Fix IADD CC 5 years ago
ameerj a7536825df shader_recompiler: Fix IADD3 input partitioning 5 years ago
ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 5 years ago
ameerj cbce9ddd4a glsl: Remove frag color initialization 5 years ago
ameerj 3a2dd1b483 glasm: Implement SetAttribute ViewportMask 5 years ago
ameerj 1c648f176c emit_glsl_special: Skip initialization of frag_color0 5 years ago
ReinUsesLisp 1d182fc0f5 shader: Calibrate loop safety threshold 5 years ago
Morph cfbc85839d glsl: Add missing ; in EmitSetSampleMask 5 years ago
ameerj 9e066dcb15 glsl: Fix output varying initialization when transform feedback is used 5 years ago
ameerj a0365217f5 texture_pass: Fix is_read image qualification 5 years ago
ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes 5 years ago
ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 5 years ago
ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support 5 years ago
ameerj ccbd24fe00 glsl: Fix cbuf component indexing bug falback 5 years ago
ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms 5 years ago
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 5 years ago
ReinUsesLisp 892b8aa2ad glsl: Only declare fragment outputs on fragment shaders 5 years ago
ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 5 years ago
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 5 years ago
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 5 years ago
ameerj 12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color 5 years ago
ameerj d36f667bc0 glsl: Address rest of feedback 5 years ago
ameerj c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 5 years ago
ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 5 years ago
ameerj 6eea88d614 glsl: Cleanup/Address feedback 5 years ago
ameerj ae4e452759 glsl: Add Shader_GLSL logging 5 years ago
ameerj 6c6a451d6a glsl: Add LoopSafety instructions 5 years ago
ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 5 years ago
ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 5 years ago
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 5 years ago
ameerj 39c29664f9 glsl: Minor cleanup 5 years ago
ameerj 427a2596a1 glsl: Fix Cbuf getters for F32 type 5 years ago
ameerj 7c82f20b52 glsl: Add immediate index oob checking for Cbuf getters 5 years ago
ameerj 84c86e03cd glsl: Refactor GetCbuf functions to reduce code duplication 5 years ago
ameerj e81c73a874 glsl: Address more feedback. Implement indexed texture reads 5 years ago
ameerj 7d89a82a48 glsl: Remove Signed Integer variables 5 years ago
ameerj 4759db28d0 glsl: Address Rodrigo's feedback 5 years ago
ameerj 85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 5 years ago
ameerj e7c8f8911f glsl: Implement SampleId and SetSampleMask 5 years ago
ameerj d1a68f7997 glsl: Add gl_PerVertex in for GS 5 years ago
ameerj a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 5 years ago
ameerj 14bd73db36 glsl: Enable early fragment tests 5 years ago
ameerj 3f31a547e0 glsl: Implement more attribute getters and setters 5 years ago
ameerj 8bb8bbf4ae glsl: Implement fswzadd 5 years ago
ameerj c542204113 glsl: Implement indexed attribute loads 5 years ago
ameerj 2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 5 years ago
ameerj fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted 5 years ago
ameerj fb839061fb glsl: Remove output generic indexing for geometry stage 5 years ago
ameerj 258106038e glsl: Allow dynamic tracking of variable allocation 5 years ago
ameerj 465903468e glsl: Implement barriers 5 years ago