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shader: Simplify MergeDualVertexPrograms

pull/15/merge
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
1091995f8e
  1. 10
      src/shader_recompiler/frontend/maxwell/translate_program.cpp

10
src/shader_recompiler/frontend/maxwell/translate_program.cpp

@ -174,14 +174,12 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
Optimization::VertexATransformPass(vertex_a);
Optimization::VertexBTransformPass(vertex_b);
for (const auto& term : vertex_a.syntax_list) {
if (term.type == IR::AbstractSyntaxNode::Type::Return) {
continue;
if (term.type != IR::AbstractSyntaxNode::Type::Return) {
result.syntax_list.push_back(term);
}
result.syntax_list.push_back(term);
}
for (const auto& term : vertex_b.syntax_list) {
result.syntax_list.push_back(term);
}
result.syntax_list.insert(result.syntax_list.end(), vertex_b.syntax_list.begin(),
vertex_b.syntax_list.end());
result.blocks = GenerateBlocks(result.syntax_list);
result.post_order_blocks = vertex_b.post_order_blocks;
for (const auto& block : vertex_a.post_order_blocks) {

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