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glsl: Add gl_PerVertex in for GS

pull/15/merge
ameerj 5 years ago
parent
commit
d1a68f7997
  1. 3
      src/shader_recompiler/backend/glsl/emit_context.cpp

3
src/shader_recompiler/backend/glsl/emit_context.cpp

@ -245,7 +245,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
break;
case Stage::Geometry:
stage_name = "gs";
header += fmt::format("layout({})in;layout({},max_vertices={})out;",
header += fmt::format("layout({})in;layout({},max_vertices={})out;"
"in gl_PerVertex{{vec4 gl_Position;}}gl_in[];",
InputPrimitive(runtime_info.input_topology),
OutputPrimitive(program.output_topology), program.output_vertices);
break;

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