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glsl: Only declare fragment outputs on fragment shaders

pull/15/merge
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
892b8aa2ad
  1. 10
      src/shader_recompiler/backend/glsl/emit_context.cpp

10
src/shader_recompiler/backend/glsl/emit_context.cpp

@ -340,11 +340,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
}
for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
continue;
if (stage == Stage::Fragment) {
for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
continue;
}
header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
}
header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
}
for (size_t index = 0; index < info.stores_generics.size(); ++index) {
// TODO: Properly resolve attribute issues

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